Path: chuka.playstation.co.uk!news From: Chris Chadwick Newsgroups: scee.yaroze.freetalk.english Subject: Re: Now I'm getting REALLY mad! Date: Sat, 13 Dec 1997 00:28:45 -0800 Organization: PlayStation Net Yaroze (SCEE) Lines: 61 Message-ID: <3492473D.45F5@dial.pipex.com> References: <34902D4B.D275BC60@tin.it> <34912FDB.DD29F57F@micronetics.com> NNTP-Posting-Host: ag140.du.pipex.com Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 2.02 (Win95; I; 16bit) Jim wrote: > > Giulio wrote:>Senior developers have to work with such problems or they>have > good library manuals and more powerful develop tools?They have a bigger set > of api calls and from what I understand of overhearing pro developers, the > full manuals are no better than what we have. > > >I have thought to put Codewarrior in the basket but trying to debug my > >game on GNU with my little time is quite impossible! > > That's what I did with codewarrior! Same here. Sorry, MetroWerks! >I've hardly used gdb, but it does work > and isn't unusable, in fact it's very powerful. But if it doesn't fit your > needs, find an alternative. Pepper your source with printf's I think that's > the most accepted method here. Indeed, this is the only form of debugging I use. I use the GNU tools and am very pleased with them. I guess I've become quite adept at debugging over the many years I've been addicted to programming, and so far I haven't had the need to try and get the GNU debugger going. I have found (over the years) that always keeping a tight reign on your code always pays. Keeping a clear, logical program flow might be a little more work, but it's better than ending up in knots and relying on a debugger to dig you out of the hole! (IMHO) >And you friend programmers what you think > about this BIG problem that is>seriously delaying our dreams? > > To be honest I don't really think anything is. The whole philosophy behind > programming is to push back the barriers and overcome problems with the > tools you have, and that goes for any software development or language. > Because Sony don't give you everything on a plate doesn't mean that it's not > possible. For me, I initially didn't even consider getting a Yaroze, because I'm quite new to C programming. However, for some reason (I can't quite remember why - I think I used it as an excuse to buy a new PC!) I decided to dive in and get one. Good decision! I love it! For a start, I consider it a great platform to develop my C skills (flat memory model, static platform, etc.), compared to the PC. Secondly, *all the hard work is done for us*. For someone, like me, who has had ambitions to write games for *many* years, the Yaroze is a God send. The library functions - which some people seem to complain about, for some reason - lay everything out on a plate. I admit I'm a bit of an old fogey who still loves sprite-based games, but I'm quite sure I could start developing 3D stuff fairly quickly, if/when I choose to do so. Even with my math *skills*!? > I do hope however, when the Playstation dies and is replace with PSX2 that > Sony would then release the full libs and docs to Yaroze owners. Any plans > for this is a few years? > > Regards > > /Jim Anyways. Sorry for babbling on. One too many at the pub tonight, probably :) Cheery bye, Chris