Path: chuka.playstation.co.uk!news From: Giulio Newsgroups: scee.yaroze.freetalk.english Subject: Re: Now I'm getting REALLY mad! Date: Mon, 15 Dec 1997 21:38:14 +0100 Organization: PlayStation Net Yaroze (SCEE) Lines: 32 Message-ID: <34959536.72445E9C@tin.it> References: <34902D4B.D275BC60@tin.it> NNTP-Posting-Host: Genova7-6.tin.it Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 4.04 [en] (Win95; I) Oks boys, I thank you all, you have written your opinions about this matter and I'm pleased for this, I just want to underline two points: It's known that the manuals are quite useful to learn programming the PSX and that they are just a "reference" to know what types I have to use and what is already done for us. I have encountered no big problems learning how to use the libps and I think that this is only a problem of time and experience. So my disappoint is not focused on the manuals but on the Compiler-Debugger. I also know that the Yaroze still remain the only "easy to purchase and use" development tool but I thought (and it seems I'm wrong) that it was intended to develop games and not graphic demos or simple games like Pacman or Asteroids. The glorious CBM64 and Spectrum days are gone forever and now to build a good game you need nice graphic, music, sound and code. The Yaroze can manage all of these things, but your time and work are cut by silly things as buggy IDE-Debugger (Metrowerks where are you?) or a powerful but time-enemy compiler-debugger (GNU). I have thought to put my game away for an indeterminate period and use my little time to learn more about game programming, 3D graphic engines and algorithms, but it was too much a pain! I have music, sound, graphic and code for my game and I want to see it finished... I will try to my best to make it works, thanks again for your support and kind suggestions. Vanderik ******************************* Why in Italy there's no support for games developers? *******************************