Path: chuka.playstation.co.uk!news From: "CRAIG GRAHAM" Newsgroups: scee.yaroze.freetalk.english Subject: Re: Creating 3D models Date: 16 Dec 1997 15:30:24 GMT Organization: Intelligent Research Ltd Lines: 24 Message-ID: <01bd0a38$8b890120$6c0b0a0a@newcastle.twowaytv.co.uk> References: <01bd0951$8e70ccc0$77e16dc0@ulthar.han.de> NNTP-Posting-Host: 194.131.235.3 X-Newsreader: Microsoft Internet News 4.70.1161 Roland Boettcher wrote in article <01bd0951$8e70ccc0$77e16dc0@ulthar.han.de>... > After playing around with some modellers I'm about to give up. All I > want to do is a nice 3D model of a sports car, but it turns out to be > much more difficult than I thought of. Has anybody else made the same > experience? How do you create your models? We get our graphics man on the job. I believe he uses 3D Studio Max - which does have the problem that we get everything as triangle meshes with no quads (which, contrary to popular belief are useful in certain circumstances). DXF's are exported from 3DS, and converted to RSD's which are textured with RSDTool if we don't want anything flash. Manual editting for any more funky stuff in the RSD. On occasion, we generate the 3d model algorithmically within the program (makes for faster loading and smoother animations). > Roland Craig.