Path: chuka.playstation.co.uk!news From: Javier Ventoso Newsgroups: scee.yaroze.freetalk.english Subject: Compressing TIMs... Date: Tue, 29 Sep 1998 01:39:35 +0200 Organization: PlayStation Net Yaroze (SCEE) Lines: 18 Message-ID: <36101E37.52C5@mundivia.es> Reply-To: javier0003@mundivia.es NNTP-Posting-Host: info19555181141.mundivia.es Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 3.0 (Win16; I) Hi All, A few days ago, I started to code a ms-dos program to compress TIMs in PSX main memory and restore it in frame buffer. You can download the program 'TimZip' ( with sources ) and an example in my page: http://www.netyaroze-europe.com/~javier/ This is a Beta version, only works with 4/8 bits TIM formats, I've only implemented RLE encoding method, I've tested Huffman tress encoding but it doesn't compress enought. Anyway, if your TIMs hasn't got some blocks of lines with the same color, your compress TIM could be greater than original TIM!!!. Next updates: Full TIMs/VABs/VAGs support, LZW+RLE encoding or maybe Fractal/JPG. Cheers. Javi.