Path: chuka.playstation.co.uk!news From: Javier Ventoso Newsgroups: scee.yaroze.freetalk.english Subject: Re: Compressing TIMs... Date: Tue, 29 Sep 1998 11:52:08 +0200 Organization: PlayStation Net Yaroze (SCEE) Lines: 13 Message-ID: <3610ADC8.27DA@mundivia.es> References: <36101E37.52C5@mundivia.es> Reply-To: javier0003@mundivia.es NNTP-Posting-Host: ninfovia34.mundivia.es Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 3.0 (Win16; I) Toby Sargeant wrote: > Maybe it's an idea to port zlib to the playstation. it does adaptive > huffman encoding and lzw compression. the source is freely available, > and it's the same algorithm that gzip and pkzip use. it'd save you > a lot of work, in the long run. > > Toby. I can't use Huffman/LZW 'standard' method, it needs a lot of PSX memory, I must code some optimizations and rebuild it a lot. Javi.