Path: chuka.playstation.co.uk!news From: James Russell Newsgroups: scee.yaroze.freetalk.english Subject: Re: Giving Code Date: Thu, 01 Oct 1998 16:02:15 +0100 Organization: Sony Computer Entertainment Europe Lines: 22 Message-ID: <36139977.CBD9D63C@scee.sony.co.uk> References: <3613857a.4432702@news.playstation.co.uk> <36139332.70AC@manc.u-net.com> NNTP-Posting-Host: mailgate.scee.sony.co.uk Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 4.5b2 [en] (Win95; I) X-Accept-Language: en James Shaughnessy wrote: > > It's your own choice of course if you want to withold your source code, > but I would always question people's reason for doing so. Actually, if I was going to withhold source it would be because I'd be worried that some eL1Te CoDaR from "sUpA DeMo CrEw" would come along and point out all the bits that were inefficient and badly written. But on the other hand, you don't learn much if no-one ever inspects your code, and for every "You could have saved 4 cycles a frame if you'd done it my way", there's probably a hundred "Wow, that's cool, I didn't know how to do that", so my advice is swallow your pride and release it. You'll learn something, and so will many other people. Cheers, James (who is currently panicking about having to release 4000 lines of his messy C and assembler sample code to professional developers) -- == James_Russell@scee.sony.co.uk +44 (171) 447-1626 == Developer Support Engineer - Sony Computer Entertainment Europe "Jesus died for my sins, and all I got was this lousy T-shirt" -- Anon