Path: chuka.playstation.co.uk!news From: James Russell Newsgroups: scee.yaroze.freetalk.english Subject: Re: Giving Code Date: Fri, 02 Oct 1998 11:47:16 +0100 Organization: Sony Computer Entertainment Europe Lines: 24 Message-ID: <3614AF34.C7194C2F@scee.sony.co.uk> References: <3613857a.4432702@news.playstation.co.uk> <36139332.70AC@manc.u-net.com> <36139977.CBD9D63C@scee.sony.co.uk> <361406B7.13896486@hinge.mistral.co.uk> NNTP-Posting-Host: mailgate.scee.sony.co.uk Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 4.5b2 [en] (Win95; I) X-Accept-Language: en Craig Graham wrote: > > James Russell wrote: > > > written. But on the other hand, you don't learn much if no-one ever inspects your code, and for > > every "You could have saved 4 cycles a frame if you'd done it my way", there's probably a hundred > > Admit it - you're talking about Nick Pelling there aren't you ;) As a Sony employee, I have absolutely no comment to make on this matter. (said with clenched fists and teeth) > > James (who is currently panicking about having to release 4000 lines of his messy C and assembler > > sample code to professional developers) > > That proves it - I know who you're afraid of (heh heh heh).... I am not afraid. I have might on my side. I have Christer from Neversoft. -- == James_Russell@scee.sony.co.uk +44 (171) 447-1626 == Developer Support Engineer - Sony Computer Entertainment Europe Those who can, do. Those who can't, simulate.