Path: chuka.playstation.co.uk!scea!greg_labrec@interactive.sony.com From: Matthew Hulett Newsgroups: scee.yaroze.freetalk.english Subject: Re: Now I'm getting REALLY mad! Date: Wed, 24 Dec 1997 00:57:51 +0000 Organization: SCEA News Server Lines: 59 Message-ID: <34A05E0F.7120@bellatlantic.net> References: <34902D4B.D275BC60@tin.it> <34959536.72445E9C@tin.it> NNTP-Posting-Host: client-119-49.bellatlantic.net Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 3.04 (Win95; I) CC: Matthew Hulett Hey Giulio, I support you 100%. Just because we are labelled 'hobbyists' doesn't mean we don't deserve a quality product that performs as advertised. We paid good money, we deserve a quality product. The good news is that I believe the Metrowerks guys are aware of the problems, note how they handed us a free update. In addition, I believe that version 3.0, to come in five or so months, will be available at a much more modest price, and I have no doubt that the software will improve. Considering the efforts they put into their documentation, I have no doubts about their commitment to quality. Hold your breath and be patient, relief will come soon. And as for you guys who get satisfaction from overcoming these hurdles, what's with that? Don't we face enough hurdles as it is? I have a friend who constructs databases for major corporations, and when I show him what we are doing, he is quite impressed. I think it's amazing that we human beings can do this at all. I suppose after 10,000 hours or so, it becomes intuitive, but don't ever forget that what we are doing is pretty darn advanced. Take note how the U.S. Justice Dept. is suing Microsoft because most people can't remove the Microsoft browser and install the Netscape browser at will. And I sure am glad I can participate over here, because for some reason I can't access or post on the freetalk group in the U.S.. Go figure... Matt Giulio wrote: > > Oks boys, > I thank you all, you have written your opinions about this matter and > I'm pleased for this, I just want to underline two points: > It's known that the manuals are quite useful to learn programming the > PSX and that they are just a "reference" to know what types I have to > use and what is already done for us. > I have encountered no big problems learning how to use the libps and I > think that this is only a problem of time and experience. So my > disappoint is not focused on the manuals but on the Compiler-Debugger. > I also know that the Yaroze still remain the only "easy to purchase and > use" development tool but I thought (and it seems I'm wrong) that it was > intended to develop games and not graphic demos or simple games like > Pacman or Asteroids. > The glorious CBM64 and Spectrum days are gone forever and now to build a > good game you need nice graphic, music, sound and code. The Yaroze can > manage all of these things, but your time and work are cut by silly > things as buggy IDE-Debugger (Metrowerks where are you?) or a powerful > but time-enemy compiler-debugger (GNU). > I have thought to put my game away for an indeterminate period and use > my little time to learn more about game programming, 3D graphic > engines and algorithms, but it was too much a pain! > I have music, sound, graphic and code for my game and I want to see it > finished... > I will try to my best to make it works, thanks again for your support > and kind suggestions. > > Vanderik > > ******************************* > Why in Italy there's no support > for games developers? > *******************************