Path: chuka.playstation.co.uk!news From: Philippe-Andre Lorin Newsgroups: scee.yaroze.freetalk.english Subject: Re: GPL Date: Sat, 03 Oct 1998 18:07:33 +0200 Organization: PlayStation Net Yaroze (SCEE) Lines: 22 Message-ID: <36164BC4.674A74F4@hotmail.com> References: <3613857a.4432702@news.playstation.co.uk> <361437E6.4BFA5A5D@wyrddreams.demon.co.uk> Reply-To: palpalpalpal@hotmail.com NNTP-Posting-Host: aix4-245.club-internet.fr Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 4.04 [en] (Win95; I) James Tait wrote: > However, there is something else to consider - the GNU General Public > License. I realise that some of us aren't using GCC, but those who are > are bound by the GPL - if someone asks for your source, you must supply > it. I don't recall seeing any exemptions from this in the agreement > that I signed which leads me to suspect that this is one (very big) > reason for Sony choosing GCC instead of some nice, fancy-looking > compiler. I could be talking absolute crap, but that would be nothing > new. *8O) I think you're wrong. Here's a related part of the GPL : "The act of running the Program is not restricted, and the output from the Program is covered only if its contents constitute a work based on the Program (independent of having been made by running the Program). Whether that is true depends on what the Program does." Games you write for Net Yaroze do not constitute a work based on gcc, to my mind.