Path: chuka.playstation.co.uk!macsuppor From: macsuppor@a1.nl (DEnnis Brinkhuis) Newsgroups: scee.yaroze.freetalk.english Subject: Re: What games do you own and what do you intent to buy Date: Tue, 6 Oct 1998 02:14:46 +0200 Organization: Debri Productions Lines: 52 Message-ID: <1dggam4.1d50xy1a83trcN@a1-88-101.a1.nl> References: <1dfwwun.143hzmbnhyy0wN@a1-88-135.a1.nl> <3610296d.75525628@news.scea.sony.com> <3610CB72.1305@manc.u-net.com> <36177134.57CB@manc.u-net.com> <1dge3hs.1er1ix21ltzdrcN@a1-88-113.a1.nl> <3617F5A0.7F15@manc.u-net.com> NNTP-Posting-Host: a1-88-101.a1.nl X-Newsreader: MacSOUP 2.3 (unregistered) James Shaughnessy wrote: > DEnnis Brinkhuis wrote: > > I was rather disapointed with 1080. The board vanishes in the > > mountain at some points. It all looked to .... slick > > Er DEn, that's where the board is getting buried in deep "powder" > snow.. it's quite normal "off piste" where the virgin snow has not > been packed down. Real snowboarders will just LOVE it for these > nice touches. I don't agree... and I am a real snowboarder. I own a Burton Air Kelly and a Swingbo. I've been snowboarding now for about 9 years. I started in Tirol, and even teached allround snowboarding for 3 years. And this vergin snow is nice but very unrealistic. And yes, virgin snow is cool, I myself like to be the first on the piste after a night of snowing. But. the real kick is to make the first track. And in 1080 you don't create a track, and that is why I think it looks like a programm error. > The sound effects are totally realistic too, as well as the board- > physics which is what makes it really stunning. I'll be honest, I played it on the ECTS. There were to much background sounds to hear the quality of the sound. > Such a shame though > you can't move around a valley freely, choosing chairlifts etc. with > lots of annoyingly brilliant 4-year-olds darting around in your way. That would be a great improvement!! A piste with lot's of other people on it. > Or if it had a secret "Ski-doo" racing mode (like the one in Tomb > Raider II). Aah, if only I was part of the dev team.. We could be a team.. I once designed a complete snowboard-game. In my version you had to finish difficult tracks without getting damaged. You could break your gear or a leg or so. > Only ever having one opponent is what lets it down, and it needs more > courses too perhaps. I played it for ages at ECTS but got "piste" off > (ugh sorry..) as I kept falling over - didn't realise Z was the > "bend-zee-knees" button for landing. Oh well, had to give it back > today. I thought Coolboarders 2 was okay, but nothing like 1080 for > total realism. BTW I would've thought it feeling 'slick' was a plus > point! I still prefer Coolboarders (3), but I will give 1080 another go.. DEnnis..