Path: chuka.playstation.co.uk!news From: James Shaughnessy Newsgroups: scee.yaroze.freetalk.english Subject: Re: What games do you own and what do you intent to buy Date: Tue, 06 Oct 1998 11:59:15 +0100 Organization: PlayStation Net Yaroze (SCEE) Lines: 94 Message-ID: <3619F803.7A16@manc.u-net.com> References: <1dfwwun.143hzmbnhyy0wN@a1-88-135.a1.nl> <3610296d.75525628@news.scea.sony.com> <3610CB72.1305@manc.u-net.com> <36177134.57CB@manc.u-net.com> <1dge3hs.1er1ix21ltzdrcN@a1-88-113.a1.nl> <3617F5A0.7F15@manc.u-net.com> <1dggam4.1d50xy1a83trcN@a1-88-101.a1.nl> Reply-To: james@manc.u-net.com NNTP-Posting-Host: manc.u-net.com Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 3.0 (Win95; I) DEnnis Brinkhuis wrote: > I don't agree... and I am a real snowboarder. I own a Burton Air Kelly > and a Swingbo. I've been snowboarding now for about 9 years. I started > in Tirol, and even teached allround snowboarding for 3 years. > And this vergin snow is nice but very unrealistic. You sure know how to shoot someone down!! [this means to make them look foolish by correcting them in case you don't know] Although I didn't know you were talking about Coolboarder *III*, I've not played it. I wasn't too impressed with 1080 at ECTS either but try it at home -- I'm certain that you will like it when you get some quite time (turn off the music and up the volume to hear the excellent SFX in full effect). If CB3 is better then I can't wait. As simulating deep powder snow I know it could be much more realistic but it's always a fight against processor time -- I mean they could simulated individual snow paricles but that'd be rediculous. But I agree with you that it could be more realistic in many areas (leaving a real track in the snow, more complex physics etc), but you wouldn't want the frame rate to drop to that of Wave Race's would you? As I say, I'm surprised you didn't like it being a real boarder. > And yes, virgin snow is cool, I myself like to be the first on the > piste after a night of snowing. But. the real kick is to make the Being experienced you should know that snow on the piste is never virgin snow, because it is flattened by the machines at night to actually create the piste. But I know what you mean, first on the piste leaving a single solitary track for miles is sooo cool. > And in 1080 you don't create a track, and that is why I think it > looks like a programm error. Leaving tracks (like skidmarks in a driving game) would've cost cpu time, and you should know that most of the time you're looking at where you're going, not where you've been (although *I* am normally looking at the sky on my back laughing my arse off at my cretinous wipeout :-) What pisses me off is the overenthusiastic use of Lens Flare. Also, when are these programmers going to realise that human eye's don't do this (have they ever been outside?) so when you're playing in 1st- person mode (ie. not an external camera mode, in any game) lens flare is not only incorrect but a total waste of processing time. There, I said it. :) > We could be a team.. I once designed a complete snowboard-game. In my > version you had to finish difficult tracks without getting damaged. Sure thing! Between us we could create the ultimate snow-based game. I just can't quite get all my ideas converted to stuff the R3000 and GPU can undertand yet ;-) But I reckon a big valley with surrounding mountains using a height-field map and dynamic TMDs is the way (for us) to do it. Just like Rob Swan's landscapes in Adventure Game but on a much larger scale. I'd like a snowboarding / skiing sim where it gives you total freedom around a valley forcing you to get chair/button lifts (so realistic you even have to swipe your lift pass in the machine!), giving the game a sense of sublime freedom like in PilotWings64, together with some top racing action. (Say you have a race with your mates from the highest point in the resort right down to your chalet for beers..) > You could break your gear or a leg or so. Hahah cool idea yeah! Breaking limbs is what it's all about. You could have a race mode called "Intensive Care" where the idea is to smash up as many bones as possible. Would sure be funny! By the way DEnnis, I've done a Gravitation Demo Save Utility for CodeWarrior (called CW_DSAVE) (thanks to Andy Weissl for the CW code), so maybe you could use this for now. (run it straight after saving your demos in Grav 1.3DR) It needs fixing though as it saves 74000 bytes instead of exactly 73728 bytes, maybe you could get someone who knows CW better to take a look at the code? I don't want to release it on my page yet as this can be a big problem -- just don't upload demos to the yaroze on their own (always do all the files together and it works fine) I put a message on the CW ng but no-one has helped me out with it yet: http://www.netyaroze-europe.com/~shaughnj/ftp/help.zip You can just unzip it all to your normal Grav directory (where v1.3 and v1.3DR are) Cheers, Jim -- ----------------------------------------- James Shaughnessy james@manc.u-net.com http://www.netyaroze-europe.com/~shaughnj -----------------------------------------