Path: chuka.playstation.co.uk!news From: ScoTT Campbell Newsgroups: scee.yaroze.freetalk.english Subject: Re: Games Programming Books Recommend Date: Wed, 07 Oct 1998 20:25:51 +0100 Organization: PlayStation Net Yaroze (SCEE) Lines: 44 Message-ID: <361BC03F.FEBC7DE6@escotia.freeserve.co.uk> References: <361ba037.643694@news.playstation.co.uk> <6vg5ia$rda12@chuka.playstation.co.uk> <6vg9li$rda13@chuka.playstation.co.uk> <361BB2D0.17FF7155@hinge.mistral.co.uk> NNTP-Posting-Host: 171-85-48.ipt.aol.com Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 4.05 [en] (Win95; I) Never ever (ever ever ever ever ever ever ever ever) under any circumstances buy "The Awsome Power of Direct 3D/Direct X". I really mean it. It is crap. I don't think there was an Editor, heck I don't even think it got ran through a spell check. It is V. poor. LaMothe's "Black Art of 3D Game Programming" isn't too bad. But again it's for DOS. It does do quite a good introduction to 3D though, and there's a lot of 2D stuff too. ScoTT "Damn I'm gonna need to think of something to put here" Craig Graham wrote: > Tones wrote: > > > Robert Ryan wrote in message I'd personally recommend > > >'Teach Yourself Games Programming in 21 Days' - it's mostly aimed at DOS > > >mode 13H, but it covers the basics in detail ... > > > > Hey! You beat me to it!!! :) > > > > I would thoroughly recommend the above. It deals with a whole wealth of > > game examples, and like Robert said - it *is* aimed at DOS, but if you > > convert some of the routines into 'Playstation lingo' it isn't too hard to > > understand. > > > > It was the first programming book I purchased by the way (aaahhh! ain't that > > cute!!) :) > > Buy Foley & Vann-Dam. > > Then try and work out how to rework it in practise.... > > > Tones :) > > Craig.