Path: chuka.playstation.co.uk!macsuppor From: macsuppor@a1.nl (DEnnis Brinkhuis) Newsgroups: scee.yaroze.freetalk.english Subject: Re: What games do you own and what do you intent to buy Date: Wed, 7 Oct 1998 23:32:56 +0200 Organization: Debri Productions Lines: 124 Message-ID: <1dgjvgr.1ydffd1fl43yaN@[194.151.88.143]> References: <1dfwwun.143hzmbnhyy0wN@a1-88-135.a1.nl> <3610296d.75525628@news.scea.sony.com> <3610CB72.1305@manc.u-net.com> <36177134.57CB@manc.u-net.com> <1dge3hs.1er1ix21ltzdrcN@a1-88-113.a1.nl> <3617F5A0.7F15@manc.u-net.com> <1dggam4.1d50xy1a83trcN@a1-88-101.a1.nl> <3619F803.7A16@manc.u-net.com> NNTP-Posting-Host: 194.151.88.143 X-Newsreader: MacSOUP 2.3 (unregistered) James Shaughnessy wrote: > You sure know how to shoot someone down!! > [this means to make them look foolish by correcting them in case you > don't know] Hehehe, it's great when poeple are taking in mind that I'm a dumb dutch bloke. I do know some english, but those slang words and things you learn when you grow up in the UK. I realy mis that. > Although I didn't know you were talking about Coolboarder *III*, I've > not played it. I wasn't too impressed with 1080 at ECTS either but > try it at home -- I'm certain that you will like it when you get > some quite time (turn off the music and up the volume to hear the > excellent SFX in full effect). If CB3 is better then I can't wait. I invite you to come over to my place and we'll putt them next to each other. We could make it a digiat snowboarding week(end). The only problem is the fact that I live this blody far away.. > Being experienced you should know that snow on the piste is never > virgin snow, because it is flattened by the machines at night to > actually create the piste. That is bull.. I also snowboarded on pistes where no machine could come. Some places I went did not even had such machines to flatten. And I also like buckle-pistes (you know, the bumpy ones). No machines will go over these pistes. > But I know what you mean, first on the > piste leaving a single solitary track for miles is sooo cool. It feels like king of the piste.. This should be implemented in a new game. > Leaving tracks (like skidmarks in a driving game) would've cost cpu > time, and you should know that most of the time you're looking at where > you're going, not where you've been (although *I* am normally looking > at the sky on my back laughing my arse off at my cretinous wipeout :-) Lightning just struck my brain... It would be cool if crashing is part of the game. I sometimes crash..HARD.. and then roll over a few times to get in the right position again to just get on.. They should realy put that in a game, so you can make a spectaculair crash.. > What pisses me off is the overenthusiastic use of Lens Flare. Also, > when are these programmers going to realise that human eye's don't do > this (have they ever been outside?) so when you're playing in 1st- > person mode (ie. not an external camera mode, in any game) lens > flare is not only incorrect but a total waste of processing time. > There, I said it. :) Coincidence, I had a long conversation about that a few days ago. The lensflare was first used in Flight-sims, where it is a nice addition. I also think they should leave this out of these games. > > We could be a team.. I once designed a complete snowboard-game. In my > > version you had to finish difficult tracks without getting damaged. > > Sure thing! Between us we could create the ultimate snow-based game. > I just can't quite get all my ideas converted to stuff the R3000 and > GPU can undertand yet ;-) But I reckon a big valley with surrounding > mountains using a height-field map and dynamic TMDs is the way (for us) > to do it. Just like Rob Swan's landscapes in Adventure Game but on > a much larger scale. In the future we should join up to make this simple but super cool NY snowboard-game!! I couls make a gameplan and I could do some graphics (modeling). But first I need to finish my present projects.. > I'd like a snowboarding / skiing sim where it gives you total freedom > around a valley forcing you to get chair/button lifts (so realistic you > even have to swipe your lift pass in the machine!), giving the game > a sense of sublime freedom like in PilotWings64, together with some > top racing action. (Say you have a race with your mates from the > highest point in the resort right down to your chalet for beers..) I like wide pistes in real. The tracks in the games are nice and ling, but very small. In the game I have in mind, you are on a wide piste and if you go strait down, you should get to much speed and (almost) get killed just like in real. > > You could break your gear or a leg or so. > > Hahah cool idea yeah! Breaking limbs is what it's all about. You > could have a race mode called "Intensive Care" where the idea is > to smash up as many bones as possible. Would sure be funny! What about a "Carmageddon"-like level? Break as many limbs from other skiiers? Bonus point for crashing in a beginnerclass, like in GTA with the hare crisna's. > By the way DEnnis, I've done a Gravitation Demo Save Utility for > CodeWarrior (called CW_DSAVE) (thanks to Andy Weissl for the CW code), Did you??? I think Andy did. I asked him to do this so I could join. Andy is a close friend of mine and we work on projects together. > so maybe you could use this for now. (run it straight after saving your > demos in Grav 1.3DR) It needs fixing though as it saves 74000 bytes > instead of exactly 73728 bytes, maybe you could get someone who knows > CW better to take a look at the code? At this moment, Andy is the most skilled CW-user I know. Maybe James Russel or somebody else from the NY-team could help out here. > I don't want to release it on my > page yet as this can be a big problem -- just don't upload demos to the > yaroze on their own (always do all the files together and it works fine) > I put a message on the CW ng but no-one has helped me out with it yet: > > http://www.netyaroze-europe.com/~shaughnj/ftp/help.zip > > You can just unzip it all to your normal Grav directory (where > v1.3 and v1.3DR are) > I'll ask Andy to sent me a comple and working version, than I'm sure It's working... for now. Cheers, DEnnis..