Path: chuka.playstation.co.uk!scea!peter_alau@playstation.sony.com From: Darco Newsgroups: scee.yaroze.freetalk.english Subject: Re: Triangles, Quads??? Date: Mon, 12 Oct 1998 18:21:57 -0400 Organization: SCEA News Server Lines: 20 Message-ID: <36228105.D38787F2@datasys.net> References: <362238AE.DF3414FF@usa.net> Reply-To: darco@bigfoot.com NNTP-Posting-Host: 136.dialup.datasys.net Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 4.05 [en] (Win95; U) The playstation intreprets a quad as 2 triangles. (I know this is true because I've got the numbering wrong on a quad many times, and the GPU renders 2 distinct triangles) Look at this rough sketch. (If it doesn't look right, look at it with a fixed size font) 0------1 | /| | / | | / | | / | | / | |/ | 2------3 Because it does this, it really doesn't matter which you choose. If there is a speed difference it will be minimal. However, the data for 2 triangles is larger than 1 quad. So if you are dealing with large models, it may be more efficient to use quads rather than triangles. 'Darco