Path: chuka.playstation.co.uk!news From: Craig Graham Newsgroups: scee.yaroze.freetalk.english Subject: Re: Triangles, Quads??? Date: Thu, 15 Oct 1998 12:11:06 +0100 Organization: PlayStation Net Yaroze (SCEE) Lines: 48 Message-ID: <3625D84A.9E500615@hinge.mistral.co.uk> References: <362238AE.DF3414FF@usa.net> <36228105.D38787F2@datasys.net> <3622FF14.B0A6AA9D@hinge.mistral.co.uk> <3624E1B7.DB009494@usa.net> <01bdf79b$33250e60$016f6f6f@fffaaasssttt> <362515C7.B9E07223@revolution.co.uk> NNTP-Posting-Host: d3-s12-168-telehouse.mistral.co.uk Mime-Version: 1.0 Content-Type: text/plain; charset=iso-8859-1 Content-Transfer-Encoding: 8bit X-Mailer: Mozilla 4.05 [en] (Win95; I) Jake Turner wrote: > Peter Dollochan wrote: > > > Doesn't the Sony tool DXF2RSD.exe do just that with one of its > > parameters -QUAD sounds about right. I think this alters the vertex > > data instead of adding points....... > > > > Of course I could be talking rubbish.... > > > > Pete. > > > > No, it does support the feature supposedly. But converting tris to quads is a > trivial task except for the obvious planar case, so I have never had much joy > out of the dxf2rsd conversion. There are plugins for 3DS MAX e.g. gamut PSm > but that is costly. I've added a more advanced tri->quad convertor to RsdANIM (first change since 1.51)that lets you selectively apply it, and use different co-planarity factors for different bits of the model. (the one in dxf2rsd does work ok though, but can only be used on a whole model at one go). New version will be on my WWW page in the next day or two.... Gamut is cool, but it's like £800 (UK). > I would look for a tri-strip rather than quads, that has a lot of shared > verticies and so can reap the same benefit as a quad on the playstation. There is no tri-strip in the RSD/TMD format. So you cann't get any benefit from it.I know there are tri-strips in other formats - but you cann't use them from the Yaroze. The majority of the stuff the Gamut plugin does is irrelevant on the yaroze although some of it isn't (for example I'm surprised that no-one is using static pre-processed point lighting on the yaroze - zero runtime overhead for nice lightbulb/torch/fire lighting effects). > Jake Turner : Court Astrologer Craig.