Path: chuka.playstation.co.uk!news From: 298yly@tay.ac.uk ((Alan) Yep Luen Yuen) Newsgroups: scee.yaroze.freetalk.english Subject: Re: Ridge Racer? Date: Tue, 27 Oct 1998 12:57:18 GMT Organization: PlayStation Net Yaroze (SCEE) Lines: 68 Message-ID: <3635beb8.2694544@news.playstation.co.uk> References: <3634baff.4599072@news.playstation.co.uk> NNTP-Posting-Host: in2495.tay.ac.uk X-Newsreader: Forte Free Agent 1.11/32.235 On Mon, 26 Oct 1998 18:10:11 GMT, 2bad@lineone.net (Tanvir Khan) wrote: >As there are very talented programmers on the NY, why not make a game >like Ridge Racer or for a challenge make a clone of it? Like Fatal People have done this before, Rob. Swan has done something like it, where have you been? Just that he has got a dodgy looking boating thing. >Fantasy from Fatal Soft which I have on the NY CD. I know I would >definatley like that and am sure everyone would. It is possible as the >whole of Ridge Racer fits into the PlayStaion's memory after it has >been loaded. Ridge Racer has been discussed on the n.g. before. But Namco would no way put out R.R. source code on the Yaroze. > >If I wasn't a CRAP programmer I would have loved to do this >(oh.......if only....). You would be better if you didnt just cut and paste other people's work into you editor and called it you own. > >I know you guys can do it, you have what it takes, if the games like: >Adventure game, Total Soccer, House of Hair Out, Race 2, Gravitation, >Hover Racing, blah blah blah blah, etc, etc can be done than this can >be. Unless you guys dislike the game (which I doubt........er........I >think....). > >How about it? How about we got job in a games company and got paid to do it? Yaroze stuff is done in spare time, which most of us have not much of. Hmm.. Oh I get it, you had the idea, that you wanted to do this game thinking you could copy the source code from someone and change the graphics and call it "your game". And then probally post to the news group say why doesnt this work. Well if youre not going to do that, I can give you a clue, it was mentioned before. Think of track as a tunnel made of blocks with your objects, then only draw the blocks of tracks that you need to do so and then when you pass out of it you dont draw it any more. So to start with try modeling a block on the Yaroze, using a 3d package of some sort. Dont forget to paint on some surface maps like the road and bricks on the walls. Then get a car/model to move about in the 3d space, and have some sort of method where you can switch on or off the block in realation to where you in the 3d space. The dynamics of the car/models etc, can be found a physics and maths books. What it basically means is putting some effort and work into it. Sorry about any spelling/grammer mistakes its late in the afternoon. > > >Safe! > >Tanvir Khan >Emag Design > >2bad@lineone.net (Alan) Yep Luen Yuen ~alanyuen email: 298yly@tay.ac.uk