Path: chuka.playstation.co.uk!macsuppor From: macsuppor@a1.nl (DEnnis Brinkhuis) Newsgroups: scee.yaroze.freetalk.english Subject: Re: Ridge Racer? Date: Tue, 27 Oct 1998 20:57:10 +0200 Organization: Debri Productions Lines: 58 Message-ID: <1dhj92g.75ltqc1frjugwN@a1-88-136.a1.nl> References: <3634baff.4599072@news.playstation.co.uk> NNTP-Posting-Host: a1-88-136.a1.nl X-Newsreader: MacSOUP 2.3 (unregistered for 32 days) Tanvir Khan <2bad@lineone.net> wrote: > Hi, > > As there are very talented programmers on the NY, why not make a game > like Ridge Racer or for a challenge make a clone of it? Like Fatal > Fantasy from Fatal Soft which I have on the NY CD. I know I would > definatley like that and am sure everyone would. It is possible as the > whole of Ridge Racer fits into the PlayStaion's memory after it has > been loaded. I think you miss 2 points here. First, you make a game becourse you like it, not becourse you think others will like it IMHO.. Second, you compare a prof game with the games we make. Yes, in theory RR could have been made on a NY. But (the big bad BUT..) ... It would have taken much more time to develop, since the PSY-Q makes development much more easy by using 8meg of Ram. The grey PSX has 3,5 meg of Ram. So the development is done on a more powerfull system than the norml grey PSX. This way you need less time for development. So If they did it with the NY system with even less memory, it would even take more time to develop. Personally I think that they spend at least a year with a team of 4 persons on the game fulltime, and they had the sony support and the propper tools. > If I wasn't a CRAP programmer I would have loved to do this > (oh.......if only....). Believe me, a bit of a nice game will take you ages to develop, even if you are a great coder. > I know you guys can do it, you have what it takes, if the games like: > Adventure game, Total Soccer, House of Hair Out, Race 2, Gravitation, > Hover Racing, blah blah blah blah, etc, etc can be done than this can > be. Unless you guys dislike the game (which I doubt........er........I > think....). I don't think we have what it takes: - Time!!!! - Pro support - Pro Tools (software) - Pro development kit > > How about it? > Good luck mate, I'll be happy to test your clone. But personally I prefer to spend my time on new original games instead of games that have been cloned over and over. > Safe! > Out! ;-) DEnnis...