Path: chuka.playstation.co.uk!news From: "Robert Swan" Newsgroups: scee.yaroze.freetalk.english Subject: Re: Ridge Racer? Date: 27 Oct 1998 19:14:49 GMT Organization: UUNET Lines: 50 Message-ID: <01be01dd$ccf28a80$1b5795c1@default> References: <3634baff.4599072@news.playstation.co.uk> <1dhj92g.75ltqc1frjugwN@a1-88-136.a1.nl> NNTP-Posting-Host: usero011.uk.uudial.com X-Newsreader: Microsoft Internet News 4.70.1155 DEnnis Brinkhuis wrote in article <1dhj92g.75ltqc1frjugwN@a1-88-136.a1.nl>... > Second, you compare a prof game with the games we make. Yes, in theory > RR could have been made on a NY. But (the big bad BUT..) ... > It would have taken much more time to develop, since the PSY-Q makes > development much more easy by using 8meg of Ram. The grey PSX has 3,5 > meg of Ram. So the development is done on a more powerfull system than > the norml grey PSX. This way you need less time for development. So If > they did it with the NY system with even less memory, it would even take > more time to develop. Personally I think that they spend at least a year > with a team of 4 persons on the game fulltime, and they had the sony > support and the propper tools. the amount of memory is always a moot point, even though it isnt really an issue. 3.5 megs of memory? only if you add main memory + video memory, but then we have almost the same. As far as I can make out, there can only be around 0.3 megs difference in total. True we cant load things into vram then reuse main memory without being clever :) but then again, what sort of program code takes up 2 megs anyway for a racing game? anyone want 1.5 meg lookup tables? (grin) The development tools the pros have dont make sod all difference really (methinks) although it would be nice to have instant downloads. > I don't think we have what it takes: > - Time!!!! > - Pro support > - Pro Tools (software) > - Pro development kit The only thing Ill agree with you there is time. oh, and maybe the full dev libs, but like ive said before, until someone does something that pushes the yaroze to the limit we shouldn't put down what we've got. :) Rob