Path: chuka.playstation.co.uk!news From: Alex Herbert Newsgroups: scee.yaroze.freetalk.english Subject: Re: Ridge Racer? Why? Date: Wed, 28 Oct 1998 17:37:25 +0000 Organization: PlayStation Net Yaroze (SCEE) Lines: 99 Message-ID: <36375655.E219B5AE@ndirect.co.uk> References: <3634baff.4599072@news.playstation.co.uk> <1dhj92g.75ltqc1frjugwN@a1-88-136.a1.nl> Reply-To: aherbert@ndirect.co.uk NNTP-Posting-Host: th-usr02-30.ndirect.co.uk Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 4.04 [en] (Win95; I) DEnnis Brinkhuis wrote: > Tanvir Khan <2bad@lineone.net> wrote: > > > Hi, > > > > As there are very talented programmers on the NY, why not make a game > > like Ridge Racer or for a challenge make a clone of it? Like Fatal > > Fantasy from Fatal Soft which I have on the NY CD. I know I would > > definatley like that and am sure everyone would. It is possible as the > > whole of Ridge Racer fits into the PlayStaion's memory after it has > > been loaded. > > I think you miss 2 points here. > First, you make a game becourse you like it, not becourse you think > others will like it IMHO.. I have to agree with you there. It's not like being in the commercial world where we'd have to come up with games which other people would like and buy. It's up to us to write whatever the hell we like, regardless of whether other people like it or not. Of course, if other people do like or stuff, then that's cool. > Second, you compare a prof game with the games we make. Yes, in theory > RR could have been made on a NY. But (the big bad BUT..) ... > It would have taken much more time to develop, since the PSY-Q makes > development much more easy by using 8meg of Ram. The grey PSX has 3,5 > meg of Ram. So the development is done on a more powerfull system than > the norml grey PSX. This way you need less time for development. So If > they did it with the NY system with even less memory, it would even take > more time to develop. Personally I think that they spend at least a year > with a team of 4 persons on the game fulltime, and they had the sony > support and the propper tools. I'm not sure I agree. RR is very doable on the Yaroze. I don't think the memory is that much of an issue. And from what I understand, the Yaroze libs are superior to the ones used for RR. I believe RR development started before the design of the PSX hardware was complete, and they had to wait for Sony to provide libraries to meet their requirements. What a nightmare! > > > > If I wasn't a CRAP programmer I would have loved to do this > > (oh.......if only....). > > Believe me, a bit of a nice game will take you ages to develop, even if > you are a great coder. Yeah, tell me about it. But RR is not that big. If Tanvir was suggesting we write FF7 or Tomb Raider, then that would be a little different. > > > > I know you guys can do it, you have what it takes, if the games like: > > Adventure game, Total Soccer, House of Hair Out, Race 2, Gravitation, > > Hover Racing, blah blah blah blah, etc, etc can be done than this can > > be. Unless you guys dislike the game (which I doubt........er........I > > think....). > > I don't think we have what it takes: > - Time!!!! > - Pro support > - Pro Tools (software) > - Pro development kit > No, I think there are a good few people here who DO have what it takes. Yeah, time is a problem, but the real question is: Why would anyone want to write a RR clone anyway? Let's face it, RR is pants!Anyway, you must have seen Lars's Rollercoaster? Half way there already! (Sorry Lars, no insult intended.) > > > > How about it? > > > Good luck mate, I'll be happy to test your clone. But personally I > prefer to spend my time on new original games instead of games that have > been cloned over and over. > Yep, good luck Tanvir, although you don't have what it takes YET. Start off smaller and stop cutting and pasting. By all means look at other peoples code, but study it hard and make sure you understand it. Then write your own code from what you understand. It's time consuming, but it's the only way. Then, maybe, in 6 months time or so you'll look at RR and think "I could do BETTER than that". > > Safe! > > > > Out! ;-) > > DEnnis... Herbs