Path: chuka.playstation.co.uk!news From: richard.cutting@virgin.net (Richard Cutting) Newsgroups: scee.yaroze.freetalk.english Subject: Re: Ridge Racer? Why? Date: Thu, 29 Oct 1998 01:18:47 GMT Organization: PlayStation Net Yaroze (SCEE) Lines: 45 Message-ID: <3637bf6e.514862@news.playstation.co.uk> References: <3634baff.4599072@news.playstation.co.uk> <1dhj92g.75ltqc1frjugwN@a1-88-136.a1.nl> <36375655.E219B5AE@ndirect.co.uk> NNTP-Posting-Host: p45-osterich-gui.tch.virgin.net X-Newsreader: Forte Free Agent 1.11/32.235 On Wed, 28 Oct 1998 17:37:25 +0000, Alex Herbert wrote: > > >DEnnis Brinkhuis wrote: > >> Tanvir Khan <2bad@lineone.net> wrote: >> >> > Hi, >> > >> > As there are very talented programmers on the NY, why not make a game >> > like Ridge Racer or for a challenge make a clone of it? Like Fatal >> > Fantasy from Fatal Soft which I have on the NY CD. I know I would >> > definatley like that and am sure everyone would. It is possible as the >> > whole of Ridge Racer fits into the PlayStaion's memory after it has >> > been loaded. >> >> I think you miss 2 points here. >> First, you make a game becourse you like it, not becourse you think >> others will like it IMHO.. > >I have to agree with you there. It's not like being in the commercial world >where we'd have to come up with games which other people would like and >buy. It's up to us to write whatever the hell we like, regardless of >whether other people like it or not. Of course, if other people do like or >stuff, then that's cool. > The main consideration is time. A normal commercial PSX ( or any other platform game ) will probably take at least 3 - 4 man years development ( i.e a team of 3 - 4 working full time for a year ). How many people with a Yaroze can give anything like that sort of committment ? Tanvir, when you start really programming games you will find that it is an extremely time consuming process. Even though I have developed my own libraries to handle things like graphics, animation, sprites etc... I still find that the bulk of my time is spent writing 'grunt' code, i.e. that stuff that moves things, does AI for things, creates things .... etc..etc...etc...It aint clever, it aint difficult, it's just typing ! Richard. http://www.netyaroze-europe.com/~rcutting .