Path: chuka.playstation.co.uk!news From: "Roland Boettcher" Newsgroups: scea.yaroze.programming.3d_graphics,scee.yaroze.programming.3d_graphics,scea.yaroze.freetalk,scee.yaroze.freetalk.english Subject: Re: How best to exploit this thing-a-ma-jig?! Date: 11 Jan 1998 14:24:02 GMT Organization: PlayStation Net Yaroze (SCEE) Lines: 10 Message-ID: <01bd1e9d$5786e940$77e16dc0@ulthar.han.de> References: <34B87D5D.34CC5F57@chat.carleton.ca> NNTP-Posting-Host: ulthar.han.de X-Newsreader: Microsoft Internet News 4.70.1155 Xref: chuka.playstation.co.uk scea.yaroze.programming.3d_graphics:185 scee.yaroze.programming.3d_graphics:427 scea.yaroze.freetalk:279 scee.yaroze.freetalk.english:289 > cannot effectively display polygons that are either large or close to > the viewpoint (without the engine having to clip things manually which > kills the performance). I have tried a number of work-arounds, from the > standard subdivision flags in the GsDOBJ2 structures, to level of I think setting the subdivision flags is the way to go. You can look at my demo to see how I dealt with the problem (by the way the source code is free). Roland