Path: chuka.playstation.co.uk!news From: sceetech Newsgroups: scee.yaroze.freetalk.english Subject: Re: Games Development Date: Tue, 01 Apr 1997 15:34:30 +0100 Organization: SCEE Lines: 19 Message-ID: <33411CF6.2A6D@interactive.sony.com> References: <333BCFFB.3A69@jprice.force9.net> <333C9A81.6B18@dial.pipex.com> <9703301415.NA103048@pyrotek.demon.co.uk> <33463098.10013268@news.playstation.co.uk> Reply-To: ps_yaroze@interactive.sony.com NNTP-Posting-Host: 194.203.13.10 Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 3.01 (Win95; I) To: alex@teeth.demon.co.uk Alex Amsel wrote: > > > Can't do much about the myriad of other missing libs though. How about > the lack of polygon subdivision stuff? AAARGH! Here we have nice > hardware and we are forced to do everything in software or use the > very rigid (although nice for very quick mock ups) gslib. > > Sony, PLEASE explain the decision to miss out so much stuff. I cannot > understand it at all. Surely if better programmers/games are too > appear then you have to allow 'demo coders' et al access to at least > the primitives (which should have been documented). > Hi Alex, There's a big Yaroze related meeting coming up, and we'll raise your question. Promise. PS Nice Demo ;-)