Path: chuka.playstation.co.uk!news From: "Michael Enoch" Newsgroups: scee.yaroze.freetalk.english Subject: Re: Grav Compo Latest Date: Tue, 3 Nov 1998 11:47:31 -0000 Organization: PlayStation Net Yaroze (SCEE) Lines: 21 Message-ID: <71mqm8$9iv8@chuka.playstation.co.uk> References: <71laqq$9iv4@chuka.playstation.co.uk> <71lbfh$9iv6@chuka.playstation.co.uk> NNTP-Posting-Host: maggie.vissci.com X-Newsreader: Microsoft Outlook Express 4.72.3110.5 X-MimeOLE: Produced By Microsoft MimeOLE V4.72.3110.3 >I thought the review in PSM had a rather amusing screenshot with some >semi-drawn car's on it. The caption underneath simply said "Oh dear, oh >dear, oh dear..." Official PSM made a deal with Psygnosis to get an exclusive review, they got it, but sadly it was a two month old version, and we were never told about it until the review appeared. The entire game was done in about eight months so that means they got a 3/4 finished game to review. A few things didn't change much, such as the pit crew (again, Psygnosis told everyone it would be motion captured, but that wasn't in the design document), but the majority of the game was still being improved (especially the memory usage, which was the cause of the cars disappearing like that). You'll find the final release version doesn't suffer as badly as shown in the PSM review. Mike. These are my personal views, and cannot be attributed to my employers, Visual Sciences, in any way.