Path: chuka.playstation.co.uk!news From: Philip Gooch Newsgroups: scee.yaroze.freetalk.english Subject: Re: GDUK Results Date: Fri, 06 Nov 1998 21:10:49 +0000 Organization: philg@nospam.easynet.co.uk Lines: 29 Message-ID: <364365D6.CD29C5C@nospam.easynet.co.uk> References: <71v65p$psk6@chuka.playstation.co.uk> Reply-To: philg@nospam.easynet.co.uk NNTP-Posting-Host: philg.easynet.co.uk Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii; x-mac-type="54455854"; x-mac-creator="4D4F5353" Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 4.04 (Macintosh; I; PPC) Robert Ryan wrote: > Afternoon, > > Just to make sure no-one beats me to it. Congrats. Chris Chadwick for > picking up the 'Best Yaroze Game' prize AND the 'Best Overall Game' > prize at GDUK. I was a bit surprised. I honestly thought Adventure Game > was a dead cert, but there you go. It was good exposure for the Yaroze > anyway. I can't help feeling sorry for Nick and Rob though. Never mind. > As consolation, you can both try and pick up a prize at the Grav compo. I'm surprised too, but then again the award is for best game and not necessarily best technical showcase. I haven't seen the latest version of Blitter Boy so I can't really comment, but the version that won the Edge compo was nowhere near as much fun to play as Adventure Game. And Rob only spent 4 weeks writing it, whereas Chris has had the best part of a year to perfect Blitter Boy. Still, well done to Chris for winning both awards. Incredible achievement. Shows that you don't necessarily have to be a 3D or Assembler god to write a great game. Let's hope though that there's some fresh blood entering the next Edge compo (if they have one) and GDUK 1999. Phil