Path: chuka.playstation.co.uk!chuka.playstation.co.uk!chuka.playstation.co.uk!not-for-mail From: George_Bain@Playstation.sony.com Newsgroups: scee.yaroze.freetalk.english Subject: Re: a better idea than 'Black Magic' Date: 30 Jan 1998 09:06:42 -0000 Organization: Sony Computer Entertainment Europe - 119.SS5 Lines: 52 Sender: news@chuka.playstation.co.uk Message-ID: <6as572$bpc1@emeka.playstation.co.uk> Reply-To: George_Bain@Playstation.sony.com NNTP-Posting-Host: emeka.playstation.co.uk From: George_Bain@Playstation.sony.com To: news@playstation.co.uk Graeme Evans wrote: > > hey dudes > > You know how sony always said that Ridge Racer was written using the same > calls as the yaroze and it could all fit into memory at once, i think it > would be really cool to see the source code. > > Well ive looked at loads of the demos, it would just be nice to see how > people wrote an entire proper driving game with moving scenery, even if i > couldnt compile it. Would anyone else like to join in a clamour? > > Graeme Yes, I'd have to agree that would be cool! And it's not such a far fetched idea. After all, source code to Doom, Abuse, and Descent have been made publicly available by thier respective companies. EdF Hey there, This is a joke right? First off, I don't ever recall reading that Ridge Racer was written using the Yaroze library in any magazine. Yes, it does fit into main memory and you can pop in a Audio CD and play music while playing the game ( something you can't do with the Yaroze libs). Yes, it would be cool to get the source but come on..it's like Sega releasing the source for Daytona USA, it's never going to happen. As for Wolfenstein ( not Doom ), Abuse, and Descent these are all computer games. I don't ever recall any console company releasing their source code ever. Also I don't think any Japanese game company would release their source code........... Latah... George@SCEE