Path: chuka.playstation.co.uk!news From: "SCEE" Newsgroups: scee.yaroze.freetalk.english Subject: Re: a better idea than 'Black Magic' Date: Fri, 30 Jan 1998 17:08:47 -0000 Organization: PlayStation Net Yaroze (SCEE) Lines: 55 Message-ID: <6at222$b21@chuka.playstation.co.uk> References: <6aqnr9$711@chuka.playstation.co.uk> NNTP-Posting-Host: 194.203.13.10 X-Newsreader: Microsoft Outlook Express 4.71.1712.3 X-MimeOLE: Produced By Microsoft MimeOLE V4.71.1712.3 Graeme Evans wrote in message <6aqnr9$711@chuka.playstation.co.uk>... >hey dudes > >You know how sony always said that Ridge Racer was written using the same >calls as the yaroze and it could all fit into memory at once, i think it >would be really cool to see the source code. > >Well ive looked at loads of the demos, it would just be nice to see how >people wrote an entire proper driving game with moving scenery, even if i >couldnt compile it. Would anyone else like to join in a clamour? > >Graeme > > Hi Graeme, Unfortuantly we couldn't release the Source code to Ridge Racer as it isn't owned by Sony. When the Playstation was first released to developers the first version of LibGs ( which wasn't even as good at the Yaroze LibPS ) was pretty much all there was for quick 3D ( Ridge Racer was produced in a very short time, and the developers didn't have any CD access at all on their prototypes ) I think a lot of input came from Namco and was used to improve the 3D capabilities of LibGS ) So in my opinion you could quite easily produce a Ridge Racer clone using the Yaroze libs. Stuart played around with a very simple car game model that runs at 60fps with two cars racing ( split screen ) that is available on the web site. you could easily take some of the ideas that he uses and add more graphical polish. The secret to producing a good racing game is to forget about the track as being in a 3D world and split it up into sections that you race ( like Scaletrix or model railway track ). You can then generate a screen by drawing background/track pieces from the position of the car up to a clipping point ahead on the track. ( I know that this doesn't work very well for crossing tracks but there are none of those on the original ridge racer ) If these pieces ( straight / left turn by lighthouse / underbridge ) are seperate TMD's then this becomes quite simple with the Yaroze libs. If you wish I'll try and knock up something over the next month or two ( as long as I can spare the time from work and home decorating ) It won't have brilliant graphics, but I'll try to make it open and easily improvable. Cheers, Colin. ( Senior Libraries & Technologies Engineer SCEE )