Path: chuka.playstation.co.uk!scea!peter_alau@playstation.sony.com From: "Me" Newsgroups: scee.yaroze.freetalk.english Subject: Re: Strings, Files and Such Date: Wed, 25 Nov 1998 13:49:01 +0200 Organization: Here Lines: 44 Message-ID: <73gtht$r848@scea> References: <73edk4$r845@scea> <73gj4a$9ia1@chuka.playstation.co.uk> NNTP-Posting-Host: 134.235.149.237 X-Newsreader: Microsoft Outlook Express 4.72.2106.4 X-MimeOLE: Produced By Microsoft MimeOLE V4.72.2106.4 Casaub wrote in message <73gj4a$9ia1@chuka.playstation.co.uk>... >This might be too obvious and not your intention.. but maybe it might >help. If you set up a level like: > >00000000000030500000200050 >11111100001131111000031111 >00000100000030000000030001 >13111100000030000000030001 >03000000000030400000030001 >11111111111111111111111111 > >1 being the floor >2 a lamp >3 stairs >4 the player >5 an enemy > >you can simply add this to your code as an [][] array >I got some sample code for you if you would like > >JUN. The only thing is that my code has the level designed with structures and each room has a structure, then each cell within the room has a structure, and each tile in the cell has a structure. With that it would have to be something like this: NUM_ROOMS 3 ROOM #1 NUM_CELLS 2 CELL #1 NUM_TILES 1 TILE 1 (INDEX ) (BIT_FLAGS) etc, etc, etc This is psudo code, but it shows you what I need. Help welcome.... Nathan