Path: chuka.playstation.co.uk!news From: James Shaughnessy Newsgroups: scee.yaroze.freetalk.english Subject: Re: Tomb Raider 3 Date: Wed, 25 Nov 1998 16:18:33 +0000 Organization: PlayStation Net Yaroze (SCEE) Lines: 39 Message-ID: <365C2DD9.4730@manc.u-net.com> References: <365BF45C.5D2B@bristol.ac.uk> Reply-To: james@manc.u-net.com NNTP-Posting-Host: manc.u-net.com Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 3.0 (Win95; I) Tom wrote: > Has anyone else who's bought Tomb Raider 3 been just a little bit > dissapointed? Sure, the game itself is fantastic, but playing gives I only just (yesterday) completed Tomb Raider, and found it easily as good as TR2 -- better because less annoying humans to kill, and worse in that I loved the vehicular sections in TR2. Evens I reckon there. Some might say the linearity of the first 2 games is a restriction, and making it more open would improve it -- which they have done with TR3 it seems? But, I say that the "clear goal" linearity of the first two meant you were never running around like a headless chicken "looking for a switch /or something/ that will open one of the many doors around the place". This is the impression I got with the TR3 demo (last month's OPSM). Linearity and restriction does not necessarily worsen the game -- I think it can be a way to streamline the goals and keep your mind focused on one or two problems at a time. I normally hate linearity and vote for total freedom all the time but having completed TR1&2 I have come to think that it was a stroke of genius. (not new though -- look at the SNES Mario games, the "left-to-right" linearity was standard) So I'll complete the TR3 demo first before buying the full game. I hope the game isn't full of "crouch/crawl" sections, and 100% coloured lighting effects just for the sake of it. I like the new gun/smoke effects and the new rocket launcher though. Anyone tried Analog mode with TR3? Tricky is not the word! I know I will buy it mainly because I want to get my hands on all those new vehicles. Maybe I should just buy another driving game ;-) (but how many have the initiative to have skidoos, quad bikes, boats jeeps all in vast 3D worlds. A Dodge Viper and a choice of 6 crappy "street" circuits is all you seem to get with dedicated driving games) Job's a good'en, Jim -- ----------------------------------------- James Shaughnessy james@manc.u-net.com http://www.netyaroze-europe.com/~shaughnj -----------------------------------------