Path: chuka.playstation.co.uk!news From: James Tait Newsgroups: scee.yaroze.freetalk.english Subject: Re: About as cool as cool can be.... Date: Thu, 26 Nov 1998 01:36:39 +0000 Organization: Wyrd Dreams - Internet Realities Lines: 29 Message-ID: <365CB0A7.9EB1E480@wyrddreams.demon.co.uk> References: <7322ko$ekm1@chuka.playstation.co.uk> <1disd5a.dlefr5eaguuiN@a1-88-115.a1.nl> NNTP-Posting-Host: wyrddreams.demon.co.uk Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 4.08 [en] (X11; I; Linux 2.0.35 i586) On Sat, 21 Nov 1998, Craig Graham wrote: > I wrote my first game in assembler on the 68000 when I was 13 (C7, on the > atari). I started writing games and demos in 68k assembly on the ST at the age of 12. I was involved with Exorcist of the Flatliners and X-Tacy (or XTC or X-tatic or however many other names along the same theme they went under) and was called The Tithead (I know - not a word, ok?) and also did a couple of not-especially-widely-released bits as Falcon of Eclipse. A lot of the "megademo" code was widely available (border removal, palette-switching, etc) and I had a certain amount of help from the Bullfrog tutorial series in ST Format. Never got on with 3d stuff though, until I got hold of a couple of trig functions from a maths textbook and wrote a simple 3d-demo for the Archimedes in Acorn BASIC. These days I'm struggling with 3d on the Yaroze cos someone moved the goalposts and brought matrices into it. *8OP Take care, JT -------------------------------------------------------------------------- Life isn't precious - it's expensive.