Path: chuka.playstation.co.uk!news From: Christoph Luerig Newsgroups: scee.yaroze.freetalk.english Subject: Re: Tomb Raider 3 Date: Thu, 26 Nov 1998 11:03:00 +0100 Organization: PlayStation Net Yaroze (SCEE) Lines: 137 Message-ID: <365D2754.735F01CC@immd9.informatik.uni-erlangen.de> References: <365BF45C.5D2B@bristol.ac.uk> <365C2DD9.4730@manc.u-net.com> <365C956A.FCF@manc.u-net.com> NNTP-Posting-Host: faui90.informatik.uni-erlangen.de Mime-Version: 1.0 Content-Type: multipart/alternative; boundary="------------DF39EAF9091DA35EEF8A26DC" X-Mailer: Mozilla 4.04C-SGI [en] (X11; I; IRIX 6.3 IP32) --------------DF39EAF9091DA35EEF8A26DC Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit Hi James! Sorry for jumping in. The motivation to do the box pushing around game in three dimension was to create a game of imperfect information. You can not see the whole level from the beginning, but you have to explore it. This would not be possible in a two dimensional version or in an isometric perspectiv. Along the way I learned why there are so few real first persons games on the playstation and most companies prefer to implement a game, where the actor is watched from a camera position diagonally above the player ..... Christoph James Shaughnessy wrote: > R Fred Williams wrote: > > For the PC, Big Red Racing. > > You were the lead programmer on it? Nice one! Most of us here are > aiming towards a position like that, and are merely peasant amateurs > so far :-) > Indeed BRR is a great game and is one of the few exceptions to my > gross generalisation. It even ran on my 486 DX2/66 if I remember > correctly, and multiplayer 'net races were cool. Funnily enough I was > just discussing that game with some fellow members -- regarding the 3D > environment, and getting some sort of 3D engine like it running on the > Yaroze. I liked the way you could drive all over if you want. Monster > Truck Madness was another I really liked, (despite being... by > Microsoft) with a brilliant physics engine, but nowadays my lowly > unaccelerated P133 can't run jack. As long it runs Quake and GP2 I'm > happy. (ok, meaning as long as I have an N64 and PSX also ;)) > > Why not do "Pushy 3D"? A little too conformist perhaps..;) hey, > it'd then be much like Pandora's Box (which I only just played > having got hold of a SIOCONS compatible version). I'm just living > in the past I guess, but I reckon a 2D game plays much better in 2D > unless something extra is added. (Like WHY did they need to make > Bomberman ISOMETRIC.. I mean JESUS H, WHY?!) > > I'd like to help you do some Pushy levels, but, well, like the evil > Alan B'Stard I am I'd make some so they ARE impossible. Just like > "Arthur" ;-) (refering to last month's OPSM Letters Page that is) > > Ciao, > Jim > -- > ----------------------------------------- > James Shaughnessy james@manc.u-net.com > http://www.netyaroze-europe.com/~shaughnj > ----------------------------------------- --------------DF39EAF9091DA35EEF8A26DC Content-Type: text/html; charset=us-ascii Content-Transfer-Encoding: 7bit Hi James!

Sorry for jumping in. The motivation to do the box pushing around game in three dimension was to create a game of imperfect information. You can not see the whole level from the beginning, but you have to explore it. This would not be possible in a two dimensional version or in an isometric perspectiv.
Along the way I learned why there are so few real first persons games on the playstation and most companies prefer to implement a game, where the actor
is watched from a camera position diagonally above the player .....

Christoph
 
 
 
 

James Shaughnessy wrote:

R Fred Williams wrote:
>  For the PC, Big Red Racing.

You were the lead programmer on it?  Nice one!  Most of us here are
aiming towards a position like that, and are merely peasant amateurs
so far :-)
Indeed BRR is a great game and is one of the few exceptions to my
gross generalisation.  It even ran on my 486 DX2/66 if I remember
correctly, and multiplayer 'net races were cool.  Funnily enough I was
just discussing that game with some fellow members -- regarding the 3D
environment, and getting some sort of 3D engine like it running on the
Yaroze.  I liked the way you could drive all over if you want.  Monster
Truck Madness was another I really liked, (despite being...  by
Microsoft) with a brilliant physics engine, but nowadays my lowly
unaccelerated P133 can't run jack.  As long it runs Quake and GP2 I'm
happy.  (ok, meaning as long as I have an N64 and PSX also ;))

Why not do "Pushy 3D"?  A little too conformist perhaps..;) hey,
it'd then be much like Pandora's Box (which I only just played
having got hold of a SIOCONS compatible version).  I'm just living
in the past I guess, but I reckon a 2D game plays much better in 2D
unless something extra is added.  (Like WHY did they need to make
Bomberman ISOMETRIC.. I mean JESUS H, WHY?!)

I'd like to help you do some Pushy levels, but, well, like the evil
Alan B'Stard I am I'd make some so they ARE impossible.  Just like
"Arthur" ;-) (refering to last month's OPSM Letters Page that is)

Ciao,
Jim
--
-----------------------------------------
James Shaughnessy    james@manc.u-net.com
http://www.netyaroze-europe.com/~shaughnj
-----------------------------------------

 

 

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