Path: chuka.playstation.co.uk!news From: Craig Graham Newsgroups: scee.yaroze.freetalk.english Subject: Re: About as cool as cool can be.... Date: Thu, 26 Nov 1998 10:04:35 -0800 Organization: PlayStation Net Yaroze (SCEE) Lines: 44 Message-ID: <365D9833.2995D1D0@hinge.mistral.co.uk> References: <7322ko$ekm1@chuka.playstation.co.uk> <1disd5a.dlefr5eaguuiN@a1-88-115.a1.nl> <365CB0A7.9EB1E480@wyrddreams.demon.co.uk> NNTP-Posting-Host: d2-s12-106-telehouse.mistral.co.uk Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 4.05 [en] (Win95; I) James Tait wrote: > On Sat, 21 Nov 1998, Craig Graham wrote: > > > I wrote my first game in assembler on the 68000 when I was 13 (C7, on the > > atari). > > I started writing games and demos in 68k assembly on the ST at the > age > of 12. I was involved with Exorcist of the Flatliners and X-Tacy (or > XTC > or X-tatic or however many other names along the same theme they went > under) and was called The Tithead (I know - not a word, ok?) and also > did > a couple of not-especially-widely-released bits as Falcon of Eclipse. > A lot of the "megademo" code was widely available (border removal, > palette-switching, etc) and I had a certain amount of help from the > Bullfrog tutorial series in ST Format. Never got on with 3d stuff > though, I remember the bullfrog series - I've still got it somewhere.A better one was published in ST-World though a year or two before (the 3D tutorials were much better). I'm sure that they used matrices for the 3D bits (all be it in assembler, so not as easy to follow as the stuff we're used to on the PSX now). Even the old Dragon32 3D tutorial I had used matrix maths....and that's a long long time ago (not that I understood it at the time, I just never throw techie mags away). > until I got hold of a couple of trig functions from a maths textbook and > wrote a simple 3d-demo for the Archimedes in Acorn BASIC. These days > I'm > struggling with 3d on the Yaroze cos someone moved the goalposts and > brought matrices into it. *8OP > > Take care, > > JT Craig.