Path: chuka.playstation.co.uk!news From: James Shaughnessy Newsgroups: scee.yaroze.freetalk.english Subject: Re: Tomb Raider 3 Date: Thu, 26 Nov 1998 19:23:56 +0000 Organization: PlayStation Net Yaroze (SCEE) Lines: 22 Message-ID: <365DAACC.397E@manc.u-net.com> References: <365BF45C.5D2B@bristol.ac.uk> <365C2DD9.4730@manc.u-net.com> <365C956A.FCF@manc.u-net.com> <365D2754.735F01CC@immd9.informatik.uni-erlangen.de> Reply-To: james@manc.u-net.com NNTP-Posting-Host: manc.u-net.com Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 3.0 (Win95; I) Christoph Luerig wrote: > Sorry for jumping in. The motivation to do the box pushing around game > in three dimension was to create a game of imperfect information. You > can not see the whole level from the beginning, but you have to > explore it. Hi Christoph, Don't apologise for joining in mate! A good point about your game - not being able to see the whole level, so yes it does add something to make the 3D worth it. I wasn't having a dig at your game -- I was refering to the commercial desire to make things 3D just for the sake of it (ie. Bomberman) I have no sense of direction so in the bigger levels in Pandora's Box I just get lost (but then I get lost in the Manchester Arndale..) Later, Jim -- ----------------------------------------- James Shaughnessy james@manc.u-net.com http://www.netyaroze-europe.com/~shaughnj -----------------------------------------