Path: chuka.playstation.co.uk!news From: 298yly@tay.ac.uk ((Alan) Yep Luen Yuen) Newsgroups: scee.yaroze.freetalk.english Subject: Re: About as cool as cool can be.... Date: Fri, 27 Nov 1998 15:43:35 GMT Organization: PlayStation Net Yaroze (SCEE) Lines: 34 Message-ID: <365ec836.173338858@news.playstation.co.uk> References: <7322ko$ekm1@chuka.playstation.co.uk> <1disd5a.dlefr5eaguuiN@a1-88-115.a1.nl> <365CB0A7.9EB1E480@wyrddreams.demon.co.uk> NNTP-Posting-Host: in2495.tay.ac.uk X-Newsreader: Forte Free Agent 1.11/32.235 On Thu, 26 Nov 1998 01:36:39 +0000, James Tait wrote: >On Sat, 21 Nov 1998, Craig Graham wrote: > >> I wrote my first game in assembler on the 68000 when I was 13 (C7, on the >> atari). > > I started writing games and demos in 68k assembly on the ST at the age >of 12. I was involved with Exorcist of the Flatliners and X-Tacy (or >XTC or X-tatic or however many other names along the same theme they went >under) and was called The Tithead (I know - not a word, ok?) and also >did a couple of not-especially-widely-released bits as Falcon of Eclipse. you did ? why you not a guru yet? > A lot of the "megademo" code was widely available (border removal, >palette-switching, etc) and I had a certain amount of help from the >Bullfrog tutorial series in ST Format. Never got on with 3d stuff >though, >until I got hold of a couple of trig functions from a maths textbook and >wrote a simple 3d-demo for the Archimedes in Acorn BASIC. These days >I'm >struggling with 3d on the Yaroze cos someone moved the goalposts and >brought matrices into it. *8OP hey man, matrix are gods gift for 3d. loads of fancy things that can be done in matrixs. well have fun. (Alan) Yep Luen Yuen ~alanyuen email: 298yly@tay.ac.uk