Path: chuka.playstation.co.uk!news From: James Shaughnessy Newsgroups: scee.yaroze.freetalk.english Subject: The Grav Compo, a success? Date: Wed, 02 Dec 1998 21:33:55 +0000 Organization: PlayStation Net Yaroze (SCEE) Lines: 31 Message-ID: <3665B243.3DBE@manc.u-net.com> Reply-To: james@manc.u-net.com NNTP-Posting-Host: manc.u-net.com Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 3.0 (Win95; I) Most definitely, yes. Even though only seven people submitted final demo recordings, with two more giving me provisional times but no demos (and I had hoped for at least 20 full submissions), some intense competition began, and kept me busy updating the pages and going through all those updated new replays. The point of it was not to have one big finale, but for it to be an on-going compo, where people keep sending me times and I check and update the page, so other people have reachable goals throughout the time. In the end there would be a few experts at the game, and indeed there now are -- a few of you beat my own records and would give me a run for my money on it in 2-player mode! A BIG thanks to Rob Ryan for putting all those PSX/Saturn games as prizes and promoting the compo like a true promoter type person, and also (R Ryan again and ) Derek da Silva for the mini sub-compo prizes of "first to beat me on map X wins a.." type things I only wish someone else would run a similar compo with their game (I guess you don't exactly need the demo record option but it only makes it fair to be able to prove it, and typos DO occur when sending emails with your times/scores (as they did on a number of occasions.. ;-)) Thanks for playing!! (as Nintendo like to say) Jim -- ----------------------------------------- James Shaughnessy james@manc.u-net.com http://www.netyaroze-europe.com/~shaughnj -----------------------------------------