Path: chuka.playstation.co.uk!news From: James Shaughnessy Newsgroups: scee.yaroze.freetalk.english Subject: Re: The Grav Compo, a success? Date: Thu, 03 Dec 1998 20:24:59 +0000 Organization: PlayStation Net Yaroze (SCEE) Lines: 8 Message-ID: <3666F39B.322C@manc.u-net.com> References: <3665B243.3DBE@manc.u-net.com> <3665EAD0.956A8B58@duketastrophy.demon.co.uk> Reply-To: james@manc.u-net.com NNTP-Posting-Host: manc.u-net.com Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 3.0 (Win95; I) > Hmm, you can simply bolt-on a password feature that's generated by > the score/time/etc and use that for verification, I suppose... Yes, just like the brill Rocks 'n' Gems' coded level password system. I think the main point of the replay system is everyone can actually watch their opponents scores in action, and learn from them, adding to the "fun" factor and competiviteness of the overall compo. [NB: fun is in double quotes because I was refering to the Grav Compo]