Path: chuka.playstation.co.uk!scea!peter_alau@playstation.sony.com From: Darco Newsgroups: scee.yaroze.freetalk.english Subject: Re: - help - Date: Tue, 15 Dec 1998 16:50:42 -0500 Organization: SCEA News Server Lines: 35 Message-ID: <3676D9B2.C3E15426@datasys.net> References: <3676B21D.4620F48B@hempseed.com> Reply-To: darco@bigfoot.com NNTP-Posting-Host: 250.dialup.datasys.net Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 4.05 [en] (Win95; U) Niccolo' wrote: > > 1. how can I connect Yaroze and particullary how to use the software > to make it work? Connecting the hardware is fairly straightforward, and is outlined in the RED startup guide that came with your net yaroze kit. The software setup is a little more complex, but if you have a fair knowledge of DOS and editing AUTOEXEC.BAT and CONFIG.SYS files then this should pose no problem at all. The setup instructions can be found in the RED startup guide. They are a bit vague, but if you are skilled with DOS and command-line compilers (As you should) then you'll be able to figure everything out fine. > > 2. I have been designing some pcx about my RPG game project: is there > some beginner that would be interessed to join to my project or > to teach me the first step in programming, moving and collisions of > sprite. > Every beginner tries to make an RPG for their first project. And, unfortunately, they all fail. (Well, I've never seen one out of a newbie yet) You have to understand that making an RPG game is extremely draining as far as work goes, and without a very solid code understructure, the game will colapse in development. Try making something else for a first PSX project... A Puzzle, a 2D Side Scroller, a 2D space shooter... Something simple. Then work up from that. Take small steps. If you try to skip too many then you'll trip and fall. 'Darco