Path: chuka.playstation.co.uk!macsuppor From: macsuppor@a1.nl (DEnnis Brinkhuis) Newsgroups: scee.yaroze.freetalk.english Subject: Re: - help - Date: Sat, 2 Jan 1999 15:26:58 +0100 Organization: Debri Productions Lines: 39 Message-ID: <1dl03cd.1pj3fvh1sbtlc0N@a1-88-108.a1.nl> References: <3676B21D.4620F48B@hempseed.com> <3676D9B2.C3E15426@datasys.net> NNTP-Posting-Host: a1-88-108.a1.nl X-Newsreader: MacSOUP 2.3 Darco wrote: > > Every beginner tries to make an RPG for their first project. And, > unfortunately, they all fail. (Well, I've never seen one out of a newbie > yet) You have to understand that making an RPG game is extremely > draining as far as work goes, and without a very solid code > understructure, the game will colapse in development. > > Try making something else for a first PSX project... A Puzzle, a 2D Side > Scroller, a 2D space shooter... Something simple. Then work up from > that. > > Take small steps. If you try to skip too many then you'll trip and fall. > > 'Darco This Darco guy is traight right!! I even broke my nose after I tripped and fell. Thats why I (no old dos-experiance at all) leave the coding to some others. Then again, I'm not a coder but more of a designer. Even about the RPG-part Darco is right. I started with a friend on a RPD and we got quit far. We have a bloke walking over a map and a map-designer. Till here it worked fine, but it would just take far too much time for us so we moved on to more simle projects. Also consider getting Codewarrior for NY. That does make things far more simple (as far as I can judge). Beginners are also always trying to get a team. A better idea is to join a team. Look out for teams in the homepages and see if you could fit in. If your art is worth a look, put it online so that others can see it. If they think you did a good job, they might even come to you and ask to join. Good luck pall, DEnnis..