Path: chuka.playstation.co.uk!news From: Steve Parnell Newsgroups: scee.yaroze.freetalk.english Subject: The Great Net Yaroze Manual Project Date: Tue, 05 Jan 1999 02:34:25 +0000 Organization: Architectronics Lines: 57 Message-ID: <36917A31.88F0DF44@parny.force9.co.uk> Reply-To: steve@parny.force9.co.uk NNTP-Posting-Host: 42.hiper02.shef.dialup.force9.net Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 4.5 [en] (WinNT; I) X-Accept-Language: en Hi all, It's been suggested and knocked about a hundred thousand times (at least), but I think it's time we all put our heads together and made the definitive Net Yaroze Manual for newbies and oldies alike. So who's gunna write it? Well don't look at me! I'm hardly a Yaroze guru! But I know lots of you are and so what I'm proposing is a coordinated effort for anyone who wants to contribute. And I'm offering to coordinate it, collate it all and edit it so it has a chance of making sense as a whole from day one. Maybe that doesn't sound like a lot but I think that's what it needs to get it going. I'm imagining something like a complete portfolio of the Yaroze, from simple C programming to more advanced topics (given time maybe even assembler?), and to include games programming hints and tips, AI, optimisation, how to use tools that people have written in game development (Craig?) and other such gems. If anyone is qualified to teach Yaroze, it has to be Mr Swan, and he already offered to write some stuff before Christmas, so I'm really suggesting taking that as a starting point, but putting it in an overall structure. Any chance of that tutorial thread Rob? I'm suggesting such a large ongoing project because over the past few months (since taking the Yaroze seriously) I've collected loads of stuff from all sources in my attempt to learn the system. There's already a wealth of knowledge out there from George's tutorial code to Ira's sprite documents and code and heaps more from the FAQ and news groups - it just needs organising and explaining properly. Besides, if we aim at getting a huge project going, we might at least get a decent tutorial for newbies. I've uploaded a brief page at http://www.netyaroze-europe.com/~arkitekt/GNYMP/GNYMP.html to get the ball rolling. I'm not presuming anything, but I hope there'll be reasonable support. All suggestions and inputs are definitely welcome - in fact that's what this project is about. Getting everyone singing in perfect harmony; Mac, Windoze, Linux alike. A concerted effort to get something written of regal quality. A crescendo of focussed knowledge rising to a celestial peak where body and soul... [sound of needle being ripped off record] Enough already! But isn't that what the Net Yaroze was about in the first place? For my part, once I get back off holiday [oh, didn't I mention I'm off to Athens tomorrow? Sorry to hit & run, but erm..., well there you have it] and start my shiny new job [where I should have a bit of free time at last], I could outline an overall structure, try my hand at writing some stuff [I'll prolly only be useful for C programming though] and attempt to get more of you interested for the rest. Any offers to start with? I know Peter is starting his tutorial based on his Beginners VB books. Right. I've rambled and ranted for far too long and it's late. It's over to you guys for a bit. I'll be back on the 17th... It's a million to one shot, but it just might work... -- Steve [~arkitekt] "I was gunna go to procrastination classes, but never got round to it"