Path: chuka.playstation.co.uk!news From: "Peter Wright" Newsgroups: scee.yaroze.freetalk.english Subject: Re: The Great Net Yaroze Manual Project Date: Tue, 05 Jan 1999 22:35:31 +0000 Organization: Genesis Computer Software Ltd Lines: 91 Message-ID: <76u45l$778@chuka.playstation.co.uk> References: <36917A31.88F0DF44@parny.force9.co.uk> <36921060.5CA155AF@cwcom.net> <1dl6gq7.giutx5a5ovuiN@a1-88-138.a1.nl> NNTP-Posting-Host: 212.56.83.182 Mime-Version: 1.0 Content-Type: text/plain; charset="US-ASCII" Content-Transfer-Encoding: 7bit X-Newsreader: Microsoft Outlook Express for Macintosh - 4.01 (295) Hi all, The format that I am working on, based on my own book's format, is like this Chapter 1 - Introducing Yaroze Compiling, uploading, and debugging with GCC and CodeWarrior A very high level overview of the Yaroze hardware and internals Chapter 2 - Getting primitive An introducing to the primitives of the Yaroze, including Ordering tables, Frame buffer access and line and box drawing. Also touches on colours and transparency Chapter 3 - Working with TIM Uploading an image to the yaroze and displaying it Displaying part of an image Working with CLUTs Manipulating an image on the fly Images as Header files Chapter 4 - Taking control Working with the input devices ---- that marks the first section of the book, the basic introduction Chapter 5 - 2d Animation Working with frames of animation Sharing colour palettes Rotation and scaling Chapter 6 - Sound Playing sounds Playing music Creating sounds Converting sounds Working with the CD Chapter 7 - Debugging Assertions Conditional Compilation Using GDB Using MWDebug Chapter 8 - putting it all together A simple game based around everything covered so far. --- That marks the end of the second section, reader now able to code 2d games Chapter 6 - 3D maths Working with 3d - what it is, how it works Translating 2d to 3d and back Z ordering Chapter 7 - more on 3d Not sure on this one - still thinking about it Chapter 8 - even more 3d Again, no ideas here yet My 3D completely sucks, so I don't have too many ideas on what that part of the book is going to cover yet. The rest I have pretty much got figured out though, so not too many problems there. I'm going to do about a chapter a month, maybe more, and upload each chapter as they are done to my member's web site (membername = Alphafrog). The format of the book is going to be an extremely hands on introduction to doing stuff on the Yaroze, enough to get most people started. It will not be a reference book, and it certainly won't cover everything. I'm using the same layout style and text tone as my real books though, so its going to be quite fast, very chatty, and hopefully a lot of fun. If anyone has any other suggestions or requirements, then let me know. Peter Wright. > >What about one pdf-file called.. "THE BIG NET YAROZE MANUAL". >The first about setting up the system >The second chapter chapter could be about 2D (everybodies 2D piece) >The thirth could be 3D (everybodies 3D piece) >The fourth chapter about sound and music (everybodies music piece) >The fifth chapter with general info about coding >The sixt chapter with non-coding info like URL's of great memberpages, >the best NY games and where to get them, maybe even the member profile >list.