Path: chuka.playstation.co.uk!news From: robert_swan@playstation.sony.com (Robert Swan) Newsgroups: scee.yaroze.freetalk.english Subject: Re: The Great Net Yaroze Manual Project Date: Thu, 07 Jan 1999 23:20:12 GMT Organization: PlayStation Net Yaroze (SCEE) Lines: 28 Message-ID: <3695400f.12603942@www.netyaroze-europe.com> References: <36917A31.88F0DF44@parny.force9.co.uk> NNTP-Posting-Host: pA9s03a01.client.global.net.uk X-Newsreader: Forte Free Agent 1.11/32.235 I dont mind writing things, but it has to be said that there is enough out there generally, just that all of them tend to go down their own path when it comes to explaining things that are common to all the demo programs. Is that a problem? Well, I dont know, never bothered me, but then I only ever used the one tutorial supplied by my lecturer before doing my own stuff. If someone has a request like I said before then I dont mind trying to answer it, either personally or in a tutorial style but noone has taken up that large offer. Having said that, people have asked me small questions and owing to my general slackness about checking all my emails a few have gone missing. Apologies to anyone who has sent me emails and not got a reply. BTW, a lot of the Yaroze stuff just keeps getting better and better. Keep it up :) I still love looking at what people put together in their spare time, and being able to view team work in progress at Sony over a huge period of time I think we do pretty well in comparison. Rob robert_swan@playstation.sony.com Getting annoyed messing around with my 4player doom like game. Decided to do like spyro and have further polys drawn without textures to speed it up - except that it doesnt (growl).