Path: chuka.playstation.co.uk!news From: "Peter Wright" Newsgroups: scee.yaroze.freetalk.english Subject: Re: The Great Net Yaroze Manual Project Date: Thu, 07 Jan 1999 23:55:12 +0000 Organization: Genesis Computer Software Ltd Lines: 65 Message-ID: <773his$7716@chuka.playstation.co.uk> References: <36917A31.88F0DF44@parny.force9.co.uk> <3695400f.12603942@www.netyaroze-europe.com> NNTP-Posting-Host: 212.56.83.182 Mime-Version: 1.0 Content-Type: text/plain; charset="US-ASCII" Content-Transfer-Encoding: 7bit X-Newsreader: Microsoft Outlook Express for Macintosh - 4.01 (295) I agree in many respects. There is a huge wealth of material out there in tutorial and FAQ form already, which is more than adequate for a great many people. I had no problems at all getting stuff up and running within a day using those resources alone. HOWEVER, despite the requirement that you should know C before you even start, despite the implied requirement that you should have at least a little game experience behind you, there are a great many users out there who have very limited experience of multimedia programming, and some with little or no experience of C. My plan is a simple one. While I think the "Great Net Yaroze Manual Project" is a neat idea, I can definately see a need for there to be a hands on, step by step walkthrough of the basics of the Yaroze that will lead people onto greater things, and lead them into the tutorials out there already. It would at the very least put people onto a common foundation of understanding when they go ahead and try to tackle the other fantastic tutorials out there. Aside from that, it gives me a fantastic opportunity to make sure that I haven't missed anything in my understanding of the Yaroze, and that can only be a good thing from the point of view of developing my own two games, as well as moving on with my goal of switching into the games industry. So, for that reason, Im still going ahead with the tutorial. It won't step on toes of the existing stuff out there, but it really is aimed at getting someone with just a passing knowledge of C up and running in the world of games and multimedia development with the Yaroze. If it helps others out there new to the platform then that's great. If it only helps me make sure I have missed nothing, then that's great too. Peter Wright. ---------- In article <3695400f.12603942@www.netyaroze-europe.com>, robert_swan@playstation.sony.com (Robert Swan) wrote: >I dont mind writing things, but it has to be said that there is enough >out there generally, just that all of them tend to go down their own >path when it comes to explaining things that are common to all the >demo programs. > >Is that a problem? Well, I dont know, never bothered me, but then I >only ever used the one tutorial supplied by my lecturer before doing >my own stuff. > >If someone has a request like I said before then I dont mind trying to >answer it, either personally or in a tutorial style but noone has >taken up that large offer. Having said that, people have asked me >small questions and owing to my general slackness about checking all >my emails a few have gone missing. Apologies to anyone who has sent me >emails and not got a reply. > >BTW, a lot of the Yaroze stuff just keeps getting better and better. >Keep it up :) I still love looking at what people put together in >their spare time, and being able to view team work in progress at Sony >over a huge period of time I think we do pretty well in comparison. > >Rob > >robert_swan@playstation.sony.com > >Getting annoyed messing around with my 4player doom like game. Decided >to do like spyro and have further polys drawn without textures to >speed it up - except that it doesnt (growl).