Path: chuka.playstation.co.uk!scea!greg_labrec@interactive.sony.com From: "Nathan Miller" Newsgroups: scee.yaroze.freetalk.english Subject: Collision Detection Shortcut Date: Sun, 15 Feb 1998 16:39:53 -0800 Organization: SCEA News Server Lines: 14 Message-ID: <6c81mh$5bj10@scea> NNTP-Posting-Host: usr-x2-hub1.ppp-40.bak.igalaxy.net X-Newsreader: Microsoft Outlook Express 4.71.1712.3 X-MimeOLE: Produced By Microsoft MimeOLE V4.71.1712.3 It is possible to use only two points and some tricky programming to check collisions. For a hint on the two point method, think of taking the old 2d bounding box into 3d, cut out the useless points, and you have a simple collision detection algorithm. It is a lot quicker to check 2 points against 2 point than check 10 points from a sphere against 10 points from another sphere! If you don't figure it out e-mail me, Nathan Miller Ryu-Ki Software nmiller@igalaxy.net