Path: chuka.playstation.co.uk!scea!peter_alau@playstation.sony.com From: Scott Cartier Newsgroups: scee.yaroze.freetalk.english Subject: Re: Animation Date: Tue, 26 Jan 1999 13:45:41 -0800 Organization: SCEA News Server Lines: 21 Message-ID: <36AE3785.4B1B7C24@vmlabs.com> References: <36AC9E5C.D8E74512@which.net> <36AE313C.6C6A0E6@which.net> NNTP-Posting-Host: vmlabs33.vmlabs.com Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 4.5 [en] (Win98; U) X-Accept-Language: en > Is there not a "black set as transparent" thing though. Does that mean > that I should first paint black then on top of that paint the frame? Well typically the last thing you sort into your OT is a command to clear the screen. You can clear it to any color - doesn't have to be black. Since the OT is drawn in reverse order, the screen gets cleared first and then your frame gets displayed. > How big in pixels would I need to make a character to fill about > a 10th of the screen? Just do the math and you should arrive at your answer. A 320x256 display is composed of 81920 pixels. To fill 1/10 of them your sprite would need to be 8192 pixels. So you could make your sprite 128x64 for example. This is assuming the scale of the sprite is ONE. Alter appropriately if it's larger/smaller. Or am I totally misinterpreting your question? Scott