Path: chuka.playstation.co.uk!scea!peter_alau@playstation.sony.com From: Scott Cartier Newsgroups: scee.yaroze.freetalk.english Subject: Re: Animation Date: Tue, 26 Jan 1999 15:19:13 -0800 Organization: SCEA News Server Lines: 12 Message-ID: <36AE4D71.2C792F55@vmlabs.com> References: <36AC9E5C.D8E74512@which.net> <36AE313C.6C6A0E6@which.net> <36AE3785.4B1B7C24@vmlabs.com> NNTP-Posting-Host: vmlabs33.vmlabs.com Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 4.5 [en] (Win98; U) X-Accept-Language: en > > Is there not a "black set as transparent" thing though. Does that mean > > that I should first paint black then on top of that paint the frame? I realized I didn't really answer your question. Yes, usually black pixels are not drawn, thus they are transparent. If you want them to be opaque then set the transparency bit. Kinda counter-intuitive huh? That means that you would probably want to clear the entire frame to a constant color before drawing your scene. UNLESS you're doing some cool trippy Minter-ish feedback effects. :) Scott