Path: chuka.playstation.co.uk!news From: James Rutherford Newsgroups: scee.yaroze.freetalk.english Subject: Re: Just a thought ! Date: Wed, 27 Jan 1999 12:23:54 +0000 Organization: The Hex Heroes Lines: 34 Message-ID: <36AF0559.65631C4D@writeme.com> References: <78g4ed$nd49@chuka.playstation.co.uk> <36AC9EA2.38D084B5@which.net> <36ACBC41.7392B34B@writeme.com> <78l30s$gpd4@chuka.playstation.co.uk> NNTP-Posting-Host: deputy.dai.ed.ac.uk Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 4.06 [en] (X11; I; SunOS 5.5.1 sun4m) Nick Ferguson wrote: > I think Nick S has a good point - > nobody has actually come up with anything that pushes the hardware so much > that we can legitimately say the NY hardware or libs are holding anyone back > (unless you desperately feel the need to anti-alias your textures). Yep, I've heard this argument before; and tend to feel a bit torn by it: The dreamer inside me loves the idea that having a machine which was, say, 4x as fast would mean that I wouldn't agonise from project conception so much about how to optimise it to the fullest extent. I wouldn't have to think so hard about the 'kewl trikz' that I'd use to get 3D behemoth V1 off the ground... Having a little bit more memory to play with would mean I could extend, say, my Funky Spirals program to more than one full-screen rotated sprite (how many of you are aware of the dangers of overflowing the texture cache...?) The programming purist inside me (yes, there is one), screams that I /ought/ to be putting my thought exercises into kewl trikz, rather than resigning to being as lazy as those PC developer processor-whores. The realist inside sternly reminds me that no matter what I've got, I'll always aim too high. > Aaaah, like so much in life. Suited gentlemen's whims. Mmmmm. > > I'll get me coat. The black mac, you mean? James.