Path: chuka.playstation.co.uk!news From: Tones Newsgroups: scee.yaroze.freetalk.english Subject: Re: Animation Date: Thu, 28 Jan 1999 13:23:59 +0000 Organization: PlayStation Net Yaroze (SCEE) Lines: 17 Message-ID: <36B064EF.999056EC@cwcom.net> References: <36AC9E5C.D8E74512@which.net> NNTP-Posting-Host: 193.82.133.203 Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 4.05 [en] (Win95; I) Hi Andrew, I use the same method (the offset values). I've found the easy way to enter frame details is to use an array for the offset values, I.e. ANIM1_X[10] = {0,10,20,30,40,50,60.....etc} ANIM1_Y[10]={0,0,0,0,20,20,20,...etc}. then to access frame 2 of ANIM_1, you would set the u to ANIM1_X[1] and v to ANIM1_Y[1]. Easy!! Scott's utility sounds good though - I'd give that a whirl. Cheers! Tones 8)