Path: chuka.playstation.co.uk!scea!greg_labrec@interactive.sony.com From: Ed Federmeyer Newsgroups: scee.yaroze.freetalk.english,scee.yaroze.beginners,scea.yaroze.freetalk Subject: Re: Assigning texture maps to 3D objects at runtime? Date: Mon, 16 Feb 1998 21:24:46 -0600 Organization: (no organization) Lines: 24 Message-ID: <34E902FE.4224@charlie.cns.iit.edu> References: <34E72D24.691CD1E4@access.ch> Reply-To: fedeedw@charlie.cns.iit.edu NNTP-Posting-Host: charlie.cns.iit.edu Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 3.0C-GZone (Win95; I) Xref: chuka.playstation.co.uk scee.yaroze.freetalk.english:339 scee.yaroze.beginners:139 scea.yaroze.freetalk:410 Michael Voegeli wrote: > Obviously, my dxf files don't contain any color and texture information > but I'm not shure if this is because my modeler doesn't export them or > because DXF doesn't support them. (???) > > I probably have to assign them by editing the RSD File... There is an excellent Windows/PC tool called "rsdtool.exe", that you can download from the "Utilities" page that lets you load an .RSD model and color and texture the faces of your model. This is one very usefull program. My only question about it is: Is there a way to make some faces "goraud shaded" while not "goraud shading" some other faces? For example, I want a model with some "roundish" parts, where shading will help it look smoother, with fewer polys, but other parts of the same model are "squarish and pointy", where shading would be out of place. Any ideas? (currently I use the "-g" option on dxf2rsd.exe to turn shading on for the whole model). EdF