Path: chuka.playstation.co.uk!news From: "John Blackburne" Newsgroups: scee.yaroze.freetalk.english Subject: Re: N64 on the PC Date: Sat, 30 Jan 1999 09:59:59 +0000 Organization: PlayStation Net Yaroze (SCEE) Lines: 17 Message-ID: <78ul52$ccr14@chuka.playstation.co.uk> References: <78qua8$ccr1@chuka.playstation.co.uk> <78sf9o$ccr2@chuka.playstation.co.uk> <78sm7j$ccr3@chuka.playstation.co.uk> <78sml6$ccr4@chuka.playstation.co.uk> <78tbfg$ccr9@chuka.playstation.co.uk> <78tdbr$ccr11@chuka.playstation.co.uk> NNTP-Posting-Host: th-pm03-29.ndirect.co.uk Mime-Version: 1.0 Content-Type: text/plain; charset="US-ASCII" Content-Transfer-Encoding: 7bit X-Newsreader: Microsoft Outlook Express Macintosh Edition - 4.5 (0410) > Imagine the possible impact a working Dreamcast emulator could have if it > arrived before the machine's official US/European release. Not for a very long time: to emulate a machine effectivewly you need a machine an order of magnitude more powerful. Look at other non-game emualtors around today. Connectix, publishers of VGS, have for years been shipping very good x86 emulators, but at best they offer good 486/slow (1st gen) Pentium performance. And this is emulating CISC. It's a lot more difficult (i.e. you see much worse results) emulating RISC processors. And even if you could solve the software problems how are PCs going to load games from GD-ROM disks ? The next PC media standard is set to be DVD-ROM, backwardly compatible with CD-ROM but not GD-ROM, and few people are going to have the paitience, bandwidth or spare HD space to download GD-ROM sized images any time soon. John