Path: chuka.playstation.co.uk!scea!greg_labrec@interactive.sony.com From: "Michael Hough" Newsgroups: scee.yaroze.freetalk.english Subject: Re: Assigning texture maps to 3D objects at runtime? Date: Tue, 17 Feb 1998 03:49:56 -0800 Organization: SCEA News Server Lines: 26 Message-ID: <6cbt1k$5bj15@scea> References: <34E72D24.691CD1E4@access.ch> <34E902FE.4224@charlie.cns.iit.edu> <34E96F7C.3E149E37@access.ch> NNTP-Posting-Host: delirium.Stanford.EDU X-Newsreader: Microsoft Outlook Express 4.72.2106.4 X-MimeOLE: Produced By Microsoft MimeOLE V4.72.2106.4 Michael Voegeli wrote in message <34E96F7C.3E149E37@access.ch>... >Actually I would like to downloaded some TMD File with watever >color, texture and shading and then change these during RUNTIME. > >Obvoiously this is not the standard way to go but it would allow great >flexibility and reduce my download time. > >Any (secret) library functions available for manipulating 3d object data >? >Will I have to go down to the bits and bytes to code it one my own? There aren't any builtin functions, but the object format is pretty well documented; it's in a PDF on the website somewhere. There are quite a few demos which manipulate 3d things on the fly--the SCEA 'survival' demo has a libtmd.h and .c which I found helpful, and there's the SCEE 'maketmd' demo which is also quite handy. You can rip the data structures from one of those, and it'll save you a lot of typing, at least. mike