Path: chuka.playstation.co.uk!news From: James Shaughnessy Newsgroups: scee.yaroze.freetalk.english Subject: Re: High Scores and innards Date: Fri, 12 Feb 1999 12:17:59 +0000 Organization: PlayStation Net Yaroze (SCEE) Lines: 85 Message-ID: <36C41BF7.B8B0F59C@manc.u-net.com> References: <36C09070.ACA7365E@btinternet.com> <36C0A87C.2DE436D@manc.u-net.com> <36C1F3D7.8EB60B35@btinternet.com> <36C2010A.33FDBD01@manc.u-net.com> <1dn21ak.89edvh1rvpn3vN@a1-88-100.a1.nl> <7a12hk$o0v9@chuka.playstation.co.uk> NNTP-Posting-Host: manc.u-net.com Mime-Version: 1.0 Content-Type: multipart/alternative; boundary="------------038BEAD7DC404CF5D252148C" X-Mailer: Mozilla 4.5 [en] (Win95; I) X-Accept-Language: en --------------038BEAD7DC404CF5D252148C Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit Derek da Silva wrote: > Don't think so. All of the GBC games released so far have been > backwardly compatible, and so make no use of the GBCs full colour > palette or double speed processor mode (I guess it does have a slow > processor speed - it's only a modified Z80 after all :-)) "The candle that burns twice as bright, burns half as long" as people who don't watch Harrison Ford movies seem to often forget. They extract the urine out of the GameBoy's glorified ZX Spectrum innards, and have no idea that portable gamage is all about compromise. I reckon they could squeeze the equvalent of an N64 into the space of something like the size of the classic GameBoy (imagine that.. F-Zero-X on the bog), but the one thing people fail to realise that battery technology is still pre-historic compared to hardware. Shame though isn't it. I still think they should go ahead and make a hand-held N64 * just as a gag -- you'd probably not even make it past the title screen though before the batteries said au revoir. But yes, when dedicated GBC games come out, and they run the ickle Z80 at double speed the battery life goes down to about 10 hours from what I've heard, which has to be an acceptable minimum. I wonder how all these new NeoGeo Pocket / SNK hand-helds compare (with their 16-bit buttocks). Jim * They would have to supply some stylish oven gloves with it too as it would certainly overheat more than a Mark-I PlayStation.. ;-) -- ----------------------------------------- James Shaughnessy james@manc.u-net.com http://www.netyaroze-europe.com/~shaughnj ----------------------------------------- --------------038BEAD7DC404CF5D252148C Content-Type: text/html; charset=us-ascii Content-Transfer-Encoding: 7bit Derek da Silva wrote:
Don't think so.  All of the GBC games released so far have been backwardly compatible, and so make no use of the GBCs full colour palette or double speed processor mode (I guess it does have a slow processor speed - it's only a modified Z80 after all :-))


"The candle that burns twice as bright, burns half as long" as people who don't watch Harrison Ford movies seem to often forget.  They extract the urine out of the GameBoy's glorified ZX Spectrum innards, and have no idea that portable gamage is all about compromise.

I reckon they could squeeze the equvalent of an N64 into the space of something like the size of the classic GameBoy (imagine that.. F-Zero-X on the bog), but the one thing people fail to realise that battery technology is still pre-historic compared to hardware.  Shame though isn't it.  I still think they should go ahead and make a hand-held N64 * just as a gag -- you'd probably not even make it past the title screen though before the batteries said au revoir.

But yes, when dedicated GBC games come out, and they run the ickle Z80 at double speed the battery life goes down to about 10 hours from what I've heard, which has to be an acceptable minimum.  I wonder how all these new NeoGeo Pocket / SNK hand-helds compare (with their 16-bit buttocks).

Jim

* They would have to supply some stylish oven gloves with it too as it would certainly overheat more than a Mark-I PlayStation.. ;-)

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James Shaughnessy    james@manc.u-net.com
http://www.netyaroze-europe.com/~shaughnj
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